Login

russian armor

UKF rework design

30 Dec 2019, 22:18 PM
#1
avatar of WAAAGH2000

Posts: 731

Tech tree--
T0-not change
T1-Bofos and AEC upgrade bundle with one,not lock out each other,add 3Inch mortar squad to T2(as commander USF mortar squad replace by mortar HT)
T3-Hammer and Anvil not lock out each other,first upgrade only allowed one heavy tank on field,after upgrade second,increase limit to 2,not affect commander special heavy tank(AVRE and crocodile )
5men squad size---need T1 upgrade or T2,after upgrade,all IS always have in cover buff(like assault sections upgrade),but all IS need upgrade separately,squad upgrade increase IS squad size and reduce squad POP(5men still 7 POP),and use 1 weapon slot
Units--
IS--return to old time(16damage and low accuracy)
Engineer(or not change)--increase cost to 240MP,default 5men squad,not effect by 5men squad upgrade,pop to 6
AEC--Main gun change like M42 AT gun,can switch AP or Canister,AP damage to 80,Canister same as M42 but range to 40
Comet--Increase Cost to about 600MP and 200 Fuel,POP to 20,increase HP to 960 ,reduce armor to 250
Churchill--Reduce HP to 1200,have 20% damage reduction(1500HP),Cost to 650MP and 210Fuel,POP to 20
30 Dec 2019, 22:33 PM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

0/10

Also Churchill and Comet aren’t limited to 1.
30 Dec 2019, 23:15 PM
#3
avatar of WAAAGH2000

Posts: 731

0/10

Also Churchill and Comet aren’t limited to 1.

I thorough Churchill and Comet use total limit,if upgrade hammer and anvil,player can chose use 2x comet or 2x Churchill or comet+Churchill
30 Dec 2019, 23:41 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8


Also Churchill and Comet aren’t limited to 1.

Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.
31 Dec 2019, 00:00 AM
#5
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post30 Dec 2019, 23:41 PMKatitof

Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.


Eh, Comet is good. Churchill is just the KV1 before the MG buff and hull down. I wish it could get that. I’d also give the Comet and Cromwell hull Mgs slightly higher DPS and make the vet 0 Centaur a bit closer to its vet 3 form.

Still, like I pointed out, hard to trust someone who doesn’t understand something so basic.
31 Dec 2019, 00:07 AM
#6
avatar of Mazianni

Posts: 785


AEC--Main gun change like M42 AT gun,can switch AP or Canister,AP damage to 80,Canister same as M42 but range to 40


Lol
31 Dec 2019, 00:45 AM
#7
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post30 Dec 2019, 23:41 PMKatitof

Nor have they overpowering firepower that would excuse high costs and lolzworthy pop.

Game would be better if they were limited. They could be buffed to decent levels if we didn't have to worry about swarms of them being a possibility.
31 Dec 2019, 00:57 AM
#8
31 Dec 2019, 01:42 AM
#9
avatar of ZeroZeroNi

Posts: 1563

Hey while your at it make sections have 5 men 1.5 armor 0.85 target size and also give em a techless 60 muni 2x bren upgrade. Make the sections cost 400 MP or something.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

840 users are online: 840 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM