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russian armor

What if infantry sections got sprint

30 Dec 2019, 20:53 PM
#1
avatar of DerKuhlmann

Posts: 469

A cooldown, that you can use to sprint to nearby cover.
30 Dec 2019, 20:58 PM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I’d rather see Grenades automatically unlocked after Platoon Cp.
30 Dec 2019, 21:30 PM
#3
avatar of NorthFireZ

Posts: 211

I'd rather see Cromwell MG get buffed and Section moving accuracy to 0.5

Other than that Brits shouldn't get much more.
30 Dec 2019, 21:42 PM
#4
avatar of Aarotron

Posts: 563

Tommies would do very little with ability to sprint. Taking note they are meant to sit in cover most of the time.
30 Dec 2019, 22:02 PM
#5
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

A good idea would be to have camouflage on Pyrotechnics sections. Would help have them as forward sentries for spotting and would synergize with their artillery flares.
30 Dec 2019, 22:03 PM
#6
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Tommies would do very little with ability to sprint. Taking note they are meant to sit in cover most of the time.


OPs entire point is that the sprint could be used to get them in cover if someone catches them out of it
31 Dec 2019, 17:39 PM
#7
avatar of thedarkarmadillo

Posts: 5279



OPs entire point is that the sprint could be used to get them in cover if someone catches them out of it

Or reposition when volks flame nade them without being caught in the open to be ripped apart by stgs for quite as long.

I think it would be an interesting change, but since they can get piats in not sold. Unless the piats would disable sprint
31 Dec 2019, 17:55 PM
#8
avatar of WingZero

Posts: 1484

I say that would be OP because you can sprint Tommy from one cover to another.
31 Dec 2019, 22:02 PM
#9
avatar of thekingsown10

Posts: 232

"What if infantry sections got sprint"

What if grenadier squads got 8 men with 4 Lmg's?

Or 2 panthers being built for the cost of 1 ?

What if grendiers had a non doctrinal 5th man upgrade and double LMG's , with fire rate buff in cover even though they still utterly destroy units out of cover.. No wait that's infantry sections..
31 Dec 2019, 22:33 PM
#10
avatar of distrofio

Posts: 2358

What if conscript had vodka to cheer up themselves when idle?
31 Dec 2019, 22:54 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

What if conscript had vodka to cheer up themselves when idle?


They can always throw a molotov at themselves.
31 Dec 2019, 23:28 PM
#12
avatar of distrofio

Posts: 2358



They can always throw a molotov at themselves.

Lol, that will light up their party, for sure!
1 Jan 2020, 01:10 AM
#13
avatar of KiwiBirb

Posts: 789

Vodka is only to be used for Molotovs comrade! Or the commissar will shoot you
1 Jan 2020, 11:14 AM
#14
avatar of blancat

Posts: 810


Sprint doesn't solve any problems with UKF

1 Jan 2020, 13:24 PM
#15
avatar of Euan

Posts: 177

I think it's a really interesting idea, and might work really well.

I think it would be an interesting change, but since they can get piats in not sold. Unless the piats would disable sprint


Agreed, piats should disable sprint. They should also have the "can't shoot on the move" and "squad gets tired afterwards" mechanics to prevent abuse. If you have all that, I think it would work and it adds another level of skill & micro requirements to playing UKF.

Potentially it finally makes the "better in cover" mechanic actually work. At the moment we have "IS are better in cover... except yellow cover, since your squads will be instawiped by rifle nades or indirect, and except green cover since Volks have flame nade... and dodging or moving them around is pointless since they can't shoot while moving backwards, and their on-the-move DPS sucks so that just makes you lose the encounter anyway".

If it ends up being a massive buff for skilled players, then you can also remove or tune bolster :D

What if grenadier squads got 8 men with 4 Lmg's?


You're missing the point, UKF sucks at the moment and needs some redesign again.
1 Jan 2020, 18:33 PM
#16
avatar of Support Sapper

Posts: 1220 | Subs: 1

I'm not a fan of spint, especially with debuff after use.

I think a timer ability that make section better on the move (temporary increase moving acc and allow waking fire lmg) will be more helpful in assault scenario, which UKF is bad for now.
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