What if infantry sections got sprint
Posts: 469
Posts: 3588 | Subs: 3
Posts: 211
Other than that Brits shouldn't get much more.
Posts: 563
Posts: 3588 | Subs: 3
Posts: 3423 | Subs: 1
Tommies would do very little with ability to sprint. Taking note they are meant to sit in cover most of the time.
OPs entire point is that the sprint could be used to get them in cover if someone catches them out of it
Posts: 5279
OPs entire point is that the sprint could be used to get them in cover if someone catches them out of it
Or reposition when volks flame nade them without being caught in the open to be ripped apart by stgs for quite as long.
I think it would be an interesting change, but since they can get piats in not sold. Unless the piats would disable sprint
Posts: 1484
Posts: 232
What if grenadier squads got 8 men with 4 Lmg's?
Or 2 panthers being built for the cost of 1 ?
What if grendiers had a non doctrinal 5th man upgrade and double LMG's , with fire rate buff in cover even though they still utterly destroy units out of cover.. No wait that's infantry sections..
Posts: 2358
Posts: 3588 | Subs: 3
What if conscript had vodka to cheer up themselves when idle?
They can always throw a molotov at themselves.
Posts: 2358
They can always throw a molotov at themselves.
Lol, that will light up their party, for sure!
Posts: 789
Posts: 810
Sprint doesn't solve any problems with UKF
Posts: 177
I think it would be an interesting change, but since they can get piats in not sold. Unless the piats would disable sprint
Agreed, piats should disable sprint. They should also have the "can't shoot on the move" and "squad gets tired afterwards" mechanics to prevent abuse. If you have all that, I think it would work and it adds another level of skill & micro requirements to playing UKF.
Potentially it finally makes the "better in cover" mechanic actually work. At the moment we have "IS are better in cover... except yellow cover, since your squads will be instawiped by rifle nades or indirect, and except green cover since Volks have flame nade... and dodging or moving them around is pointless since they can't shoot while moving backwards, and their on-the-move DPS sucks so that just makes you lose the encounter anyway".
If it ends up being a massive buff for skilled players, then you can also remove or tune bolster
What if grenadier squads got 8 men with 4 Lmg's?
You're missing the point, UKF sucks at the moment and needs some redesign again.
Posts: 1220 | Subs: 1
I think a timer ability that make section better on the move (temporary increase moving acc and allow waking fire lmg) will be more helpful in assault scenario, which UKF is bad for now.
Livestreams
22 | |||||
13 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Howden
Most online: 2043 users on 29 Oct 2023, 01:04 AM