https://www.coh2.org/news/102660/world-championship-match-stats
While we have another thread, i think this kind of new information and analysis deserves it's own thread.
IB4 States of USF
![:ph34r: :ph34r:](/images/Smileys/ninja.gif)
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Pretty much confirms what people have been saying about Soviets. Bit more surprised at the high WR of USF, didn't think they'd be ranked that high.
Wehrmacht on life support once more.
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Great work as always by SiphonX.
I think stats confirm those :
> USF is fine
> Soviets need heavy tank nerfs
> OKW is a dead faction once heavy tanks are nerfed
> OST is a little underperforming (due to LV phase + bad T4)
> UKF on life support
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Great work as always by SiphonX.is this real life ? how the fuck did okw become the pinacle of balance now
I think stats confirm those :
> USF and SOV overtuned
> OKW is now the new milestone of balance
> OST is a little underperforming (due to LV phase + late game infantry)
> UKF on life support
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is this real life ? how the fuck did okw become the pinacle of balance now
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Fixed
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is this real life ? how the fuck did okw become the pinacle of balance now
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is this real life ? how the fuck did okw become the pinacle of balance now
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Elite Armoured for OKW needs to finally be fixed
222 Scout Car: 200mp/30fuel once a truck is set up
Elite Vehicle Crew repairs
HEAT rounds
Panzer commander
Sturmtiger (Shell needs to deal more damage to vehicles, slightly increase damage to infantry)
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I think stats confirm those
While these stats might give us an idea about the general state of balance in 1v1 to some extend, it should be noted that any the numbers should be taken with a grain of salt, for various reasons:
- Most games are decided by the skill gap between opponents (see below).
- We look at a small number of matches.
- The games are played on a subset of maps only. Performance on other maps might be very different. Also, starting positions were fixed, so wins or losses might be related to that, despite the valiant efforts to improve the maps prior to the tournament.
- Previous tournaments showed that each individual player has certain strengths and weaknesses when it comes to handling different factions.
- [Because of the best of five format, 3:0 wins translate into an artificial 67% win rate for whatever side was played first and third, while the real win ratio would be 50%]
13 Elite Armored Doctrine
221 produce 0
ST produced 0
Again the fact that no 221 was produced indicates how weak and cost ineffective this unis is.
Imo it should become separated vehicle from 223 and designed balanced separately.
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Elite armor is fine, except for the fact the Sturmtiger is useless. The 221 is really useful, whereas the 222 wouldn't do anything for a faction that has the Luchs.
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