Shock troop separate timer for grenades?
Posts: 281
If the bug is unfixeable please compensate the unit somehow because right now i feel shocks are no longer in that sweet spot. Even assault grenadier blobs can overcome shocks since they are cheaper.
Posts: 711
Posts: 1389 | Subs: 1
So, if MP shocks have bugged separate grenade recharge, maybe it is possible re-create them from the scratch, with using SP version as base?
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Posts: 711
Separate grenade timers are a stupid idea that should not return.
Why? Obers, falls, storms, assault tommies - have it. Why shocks can't have it? Why airborne gurads with ppsh can't have it (squad with the highest cost from all elite infantry in-game, without any elite ability)?
Posts: 379 | Subs: 1
Why? Obers, falls, storms, assault tommies - have it. Why shocks can't have it? Why airborne gurads with ppsh can't have it (squad with the highest cost from all elite infantry in-game, without any elite ability)?
Obers, Falls and Assault Tommies can't rush through those smoke grenades (because they get snared by them) to follow it up with a nuke grenade. Storms don't have said nuke grenade.
Posts: 711
Obers, Falls and Assault Tommies can't rush through those smoke grenades (because they get snared by them) to follow it up with a nuke grenade. Storms don't have said nuke grenade.
Ok, add the same WP grenade for shocks and guards with ppsh, but with separate timers. I think you know, that trick with smoke+nade could be used not only for rush on HMG, but for defending of VP as well? Drop smoke and after it drop regular nade to kill enemy, if he trying to cap this point.
Posts: 711
Posts: 578
Separate grenade timers are a stupid idea that should not return.
+1
Definitely do not miss the days of shocks smoking and then following up with an immediate frag grenade.
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Posts: 281
This is not an excuse that axis smoke slows infantry. Its still smoke. It still disrupts sight as well as reduce movement and adds damage. This is not about asymmetrical balance. This is balancing the troops.
As for airborne guards. Why can't they use both grenades? They are the most expensive unit in the game.
Posts: 281
+1
Definitely do not miss the days of shocks smoking and then following up with an immediate frag grenade.
Mp40 volksgrenadiers can do the same as well. I hope you are aware about this. There should not be disparity. Either everyone should have it or none.
And tge entire purpose of shocks is to storm frim the front. Hence the body armor. Hence the smoke grenade. Same cool down has greatly hampered their assault role.
Posts: 281
Separate grenade timers are a stupid idea that should not return.
Ahem. It's not about returning. It is already in the game. We are just talking about equality here.
Posts: 578
Ahem. It's not about returning. It is already in the game. We are just talking about equality here.
As Farlion mentioned earlier, Obers/Falls can't run through their smoke grenade without getting a movement and health penalty.
Posts: 1593 | Subs: 1
Ahem. It's not about returning. It is already in the game. We are just talking about equality here.
Equality in a video game.. So crew repair for all factions because usf has it (equality!), heavy tank stock for all factions (equality), weapon racks AND global upgrades for all factions (equality), everyone having 2 openings with alternate mainline infantry (equality), everybody having a t0 vehicle (equality), all infantry squads should have STGs (equality)
We can have equality, but we don't need 5 different factions then.
Posts: 2184 | Subs: 2
As Farlion mentioned earlier, Obers/Falls can't run through their smoke grenade without getting a movement and health penalty.
Shock Troops specialized squad for assault. Without any improvements like a flamethrower. So they must have a separate grenade - this is their direct role.
Posts: 3260
So unless you want Shocks with no grenade cooldown, they're staying shared.
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My argument is the same cheese is present with mg40 volksgrenadiers( see tightrope latest replay on alliance of defiance)
Mp40 volksgrenadiers can do the same as well. I hope you are aware about this. There should not be disparity. Either everyone should have it or none
This is not true. MP 40 Volks have a shared cooldown on their smoke grenades and regular grenades, similar to Shock Troops.
and couple of axis infantry like falls etc.
Obers and Falls (and Assault Sections) do not have a shared cooldown, but they have white phosphorous instead of smoke grenades which they can't run through without slowing down and taking damage. Furthermore, instead of 15+30=45 munitions for Shocks, the WP and bundle grenade combo costs 30+35=65 munitions which is significantly more. Not really comparable.
Shock Troops specialized squad for assault. Without any improvements
Did you happen to forget that they have 1.5 armor, which makes them 33% more durable to small arms fire compared to any other squad?
Posts: 2693 | Subs: 1
Posts: 281
This is not true. MP 40 Volks have a shared cooldown on their smoke grenades and regular grenades, similar to Shock Troops.
Obers and Falls (and Assault Sections) do not have a shared cooldown, but they have white phosphorous instead of smoke grenades which they can't run through without slowing down and taking damage. Furthermore, instead of 15+30=45 munitions for Shocks, the WP and bundle grenade combo costs 30+35=65 munitions which is significantly more. Not really comparable.
Did you happen to forget that they have 1.5 armor, which makes them 33% more durable to small arms fire compared to any other squad?
Okay my bad. But they had this grenade. If there was a bug perhaps they should be compensated. I know they have body armor which is good. But they are a completely anti infantry cqc squad.
And please explain why airborne guards don't have separate cooldowns? 380 mp?
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