What if i liked blobbin my panzerfussilier with officer aura?
What if i liked units popping out of a building and throwing a nade?
Everytime something gets balanced it also gets boring.
Why does balance team remove all fun from coh
13 Dec 2019, 21:27 PM
#1
Posts: 469
13 Dec 2019, 21:33 PM
#2
Posts: 1954
What if the moderators removed all fun from COH2.ORG by immediately locking troll threads?
13 Dec 2019, 21:52 PM
#3
Posts: 2358
The whole point of balance is to make the game funnier for everyone, or at least the most amount of player
13 Dec 2019, 23:51 PM
#4
Posts: 8154 | Subs: 2
What if the moderators removed all fun from COH2.ORG by immediately locking troll threads?
16 Dec 2019, 03:37 AM
#5
Posts: 789
Why can’t I A-move my grenadiers into anything at al and win
16 Dec 2019, 08:01 AM
#6
Posts: 1355
What if i liked blobbin my panzerfussilier with officer aura?
What if i liked units popping out of a building and throwing a nade?
Everytime something gets balanced it also gets boring.
I guess you playing the wrong game then my friend.
17 Dec 2019, 04:37 AM
#7
Posts: 1563
What if i liked blobbin my panzerfussilier with officer aura?
What if i liked units popping out of a building and throwing a nade?
Everytime something gets balanced it also gets boring.
You can still do that at lower levels where people can counter blobs.
17 Dec 2019, 11:57 AM
#8
Posts: 2272 | Subs: 1
What if i liked blobbin my panzerfussilier with officer aura?
What if i liked units popping out of a building and throwing a nade?
Everytime something gets balanced it also gets boring.
play starcraft if you like blobs
17 Dec 2019, 13:21 PM
#9
Posts: 3588 | Subs: 3
Why can’t I A-move my grenadiers into anything at al and win
Because you’re not using enough of them.
17 Dec 2019, 18:25 PM
#10
Posts: 810
beacause mod team just want "equal" to every faction
Good patches maximize the strong point of each faction and give users an alternative to overcome the weak point of each faction
A bad patch is nerf the strengths and buff the weaknesses to make a dull play
There has been no balancing patch at all lately that offers tactical alternatives to maximize the advantages of faction or to compensate for shortcomings
Heavy tank buff
Make cons be OP and break their anvil role(7man conscripts are very cheap, they are doing hammer and anvil role both)
They Nerfed the tommy without any alternative
The 1vs1 balance is a timing fight, does the mod team consider this?
When falls can be produced at 2cp, why are the airborne and commando still 3cp?
Even falls received strong weapon buff
What can greyhounds do at 4cp timing?
Fighting with Panzer 4 or Puma? lol
Hold the line, hull down, railway artillery, Numerous unused ostheer commanders...
There are a lot of skills and units that are not used yet but is the mod team thinking about these things?
Why aren't they used?
Fundamental and appropriate changes to them will create new meta and tactics
The current meta, with heavy tanks at its core, is a boring and simple meta with no alternatives
The mod team should know that the game is getting simpler and only a few commanders are using
Good patches maximize the strong point of each faction and give users an alternative to overcome the weak point of each faction
A bad patch is nerf the strengths and buff the weaknesses to make a dull play
There has been no balancing patch at all lately that offers tactical alternatives to maximize the advantages of faction or to compensate for shortcomings
Heavy tank buff
Make cons be OP and break their anvil role(7man conscripts are very cheap, they are doing hammer and anvil role both)
They Nerfed the tommy without any alternative
The 1vs1 balance is a timing fight, does the mod team consider this?
When falls can be produced at 2cp, why are the airborne and commando still 3cp?
Even falls received strong weapon buff
What can greyhounds do at 4cp timing?
Fighting with Panzer 4 or Puma? lol
Hold the line, hull down, railway artillery, Numerous unused ostheer commanders...
There are a lot of skills and units that are not used yet but is the mod team thinking about these things?
Why aren't they used?
Fundamental and appropriate changes to them will create new meta and tactics
The current meta, with heavy tanks at its core, is a boring and simple meta with no alternatives
The mod team should know that the game is getting simpler and only a few commanders are using
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