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USF med truck needs to be replaced

7 Dec 2019, 17:59 PM
#63
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Don't care about your favorite faction. Talk about USF med truck
7 Dec 2019, 18:54 PM
#64
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



In 1v1s yes, but in 3v3s/4v4s an early forward ambulance to hold one part of the map (with teammates) is incredibly powerful, borderline overpowered even, which is the reason any straight durability buffs were discarded. We looked at the alternative base layout to help protect it, but that was not deemed viable for Relic to implement, and we looked at giving the ambu a lock down mode for main base sectors so it could have increased durability only there, but couldn't find a simple way to do so.


Any way to introduce a feature similar to sWs trucks? Not to suggest that would simple, but take that mechanic and apply it to the ambulance w/ a base sector requirement

I'm also of the opinion that the US base layout is an abomination, so that's always worth changing in my book (easy to say when you're not a modder)
7 Dec 2019, 19:31 PM
#65
avatar of mrgame2

Posts: 1794

Just give ambu faster healing and keep its fragile.
Problem solved! Factions asymmetry retain.

Also Okw sws healing truck, make it cheaper to covert.
7 Dec 2019, 19:43 PM
#66
avatar of thedarkarmadillo

Posts: 5279



There's still plenty of other ways an ambulance can die that it's a fair change nontheless. Way more vulnerable to basebombing from howies or rocket arty

Medic models can be killed too but they respawn for free

It's slow as fuck and super fragile. 99.9% of the time, taking it out of your base is not worth the risk so it's "mobility" is barely worth a damn already. Needs to be stationary to reinforce, and can only do so in friendly territory

I'd previously suggested that base sectors grant a damage reduction to the owner to help prevent base raping.
7 Dec 2019, 19:49 PM
#67
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I'd previously suggested that base sectors grant a damage reduction to the owner to help prevent base raping.


That could work but isn't that exactly the thing you wanted to avoid? If you do damage reduction within base it can still leave the base sector thus giving it the "best of both worlds" scenario

I could be misunderstanding you. But that's why I go with the permanent setup route. You can have your fragile mobile option, or you can give that up and not worry about instant deletion
7 Dec 2019, 20:18 PM
#68
avatar of thedarkarmadillo

Posts: 5279



That could work but isn't that exactly the thing you wanted to avoid? If you do damage reduction within base it can still leave the base sector thus giving it the "best of both worlds" scenario

I could be misunderstanding you. But that's why I go with the permanent setup route. You can have your fragile mobile option, or you can give that up and not worry about instant deletion

Not the best of both at the same time though. If you are keeping it in base you are still paying upkeep on it and forgoing the flexibility of its mobility. I'm just worried of the bugs a locked down ambulance would create (if it's even possible) tbh I think a wehr bunker esq clone would be the best. Come to think of it, would it be possible to make a fighting pit have a healing aura if garrisoned with medics? Then you still buy the ambulance but can use it as you please
7 Dec 2019, 20:30 PM
#69
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Not the best of both at the same time though. If you are keeping it in base you are still paying upkeep on it and forgoing the flexibility of its mobility.


Oh right I follow that. And good point on the bugs too, I feel like I take for granted how much adding new stuff can fuck with what we already have

Honestly just de-crewing and popping an RE squad in there is always on option too. But I wish the medics could behave like any other. Auto heal but within a set area, rather than potentially going on a cross-map journey
7 Dec 2019, 20:36 PM
#70
avatar of thedarkarmadillo

Posts: 5279



Oh right I follow that. And good point on the bugs too, I feel like I take for granted how much adding new stuff can fuck with what we already have

Honestly just de-crewing and popping an RE squad in there is always on option too. But I wish the medics could behave like any other. Auto heal but within a set area, rather than potentially going on a cross-map journey

Maybe then madics can be attached to a base building (like the captain) that makes them function like normal medics. That could potentially work right?
7 Dec 2019, 21:09 PM
#71
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Maybe then madics can be attached to a base building (like the captain) that makes them function like normal medics. That could potentially work right?


I don't see why not. Only issue then would be the convoluted US base sector

I genuinely don't understand how that thing made it into the live game. Its horribly designed, and the weapon racks are still on the back of your base on certain maps
7 Dec 2019, 22:10 PM
#72
avatar of thedarkarmadillo

Posts: 5279



I don't see why not. Only issue then would be the convoluted US base sector

I genuinely don't understand how that thing made it into the live game. Its horribly designed, and the weapon racks are still on the back of your base on certain maps

That's why I'm thinking you get to put them where you want, then you can attach them to the closest building you want and you could (in theory of course) adjust the AOE heals to let them heal past to where the squads stop when they retreat. Idk if it's possible, but it might be an alright band aid.
8 Dec 2019, 04:50 AM
#73
avatar of CODGUY

Posts: 888

It would be cool if USF could build an "aid station" or something like that. For Brits they really should be allowed to build medics AND a forward retreat point on their forward assembly areas. Pretty lame you cannot do that.
8 Dec 2019, 05:42 AM
#74
avatar of distrofio

Posts: 2358

I didn't read all the posts, but seriously, who TF brings an ambulance to a battlefield? The least it could happen is getting blasted yo bits at the slightest opportunity, the are no laws for war. Apart from that, ambulance mobility, utility, medics crew, paired with the best mainline infantry overall, with no possible counterplay, seems a bit too much.

I agree though that a solution can be ambo being replaced by medic crew on feet or medics escorting the captain instead of riflemen,
8 Dec 2019, 06:52 AM
#75
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post8 Dec 2019, 04:50 AMCODGUY
It would be cool if USF could build an "aid station" or something like that. For Brits they really should be allowed to build medics AND a forward retreat point on their forward assembly areas. Pretty lame you cannot do that.


I know you’re tolling, but whatever.

Check how much okw has to pay for medic+retreat point+deployment on their medic base.
MMX
9 Dec 2019, 01:50 AM
#76
avatar of MMX

Posts: 999 | Subs: 1

although i've been on the receiving end of ambu dives in almost all of my 1v1 games recently, i still maintain that this adds some strategical depth to the game in the sense that they're quite predictable and also punishable if you're prepared (mines!). if anything, the fact that you're stuck with the generic USF base layout and can't use building placement to your advantage makes it a bit too easy to pull off/hard to defend against, but as others already pointed out this is rather unlikely to change unfortunately.
if it were easier to cripple base healing for the other factions (it kind of is only in case of ost med bunkes) people would complain less about it. maybe having to repurchase your medics when killed would make the current situation less asymmetric?
9 Dec 2019, 23:41 PM
#77
avatar of Grining Cat

Posts: 98



I know you’re trolling



Who called for troll? I am looking for an opportunity to deliever some cakes....who ordered them? :)

Have a good day <444>3
9 Dec 2019, 23:44 PM
#78
avatar of Grining Cat

Posts: 98

I didn't read all the posts, but seriously


...you should really read all posts, because I solved the whole problem already at page 3. My solution was the most rational, still people seem reluctant try that out :)

Have a good day <444>3
10 Dec 2019, 19:57 PM
#79
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post6 Dec 2019, 23:26 PMddd
There was already thread about this where every player other than wehraboos agreed something should be done about this but balance team members shut the idea down.


Thats because balance team is wehraboos lol.
10 Dec 2019, 20:21 PM
#80
avatar of Doomlord52

Posts: 960

Thats because balance team is wehraboos lol.


Consider most players rate the current factions in 1v1 as USF/Sov > OKW > Ost > UKF, this is unlikely.

That said, the "Convert MedTruck to MedBunker button" suggestion from Elchino7 on the first page is really good, and should probably be considered.
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