Panthers doesn't counter tanks, TDs do, but at least Panthers are effective and trustworthy because of their durability and armor. It's like a churchill with good AT and mediocre AI
I mean... it literally does. It will penetrate any medium tank in the game 100% of the time except for the comet, and will also out dps any medium tank in the game as well as deflect around 60% of medium tank shells (depending on range and type) while also being incredibly mobile and durable enough to dive or chase.
One can make the argument semantically that it is not a TD, but it definitely counters basically all nondoc tanks in the game.
50cal is on shermans though.
The pintle is just illustration how even with 3 mgs firing from panther, at most, it will force away an allies squad after they cap finished a point.
The real AI on tanks imo are the aoe main cannon and then the dskha/50cal. Pintles and rest are just poopoo, and not worth the cost, advantage cited. Imo those mgs on panther are more liability to hold it back.
I mean if we make the pintles slightly more powerful than 50cal with good moving accuracy, then yes i will crown panther AI ability. Now they are just bullet points on paper
And if you see a Sherman on the field with your Panther you can rest assured knowing it literally cannot fight your tank... What is that 70munition 50 cal upgrade (still not comparable to the combined DPS of upgraded Panther) going to do when it can't be anywhere near your Panther?
Tell that AOE gun schtick to the guys that play Soviets with the T-34s and KV-1s lmao.
Have you ever just considered that you are mistaken, and that the Panther is in fact not as useless as you think it is? I mean, you literally can't argue that it does not counter every stock vehicle other than allied TDs. That argument literally cannot be made. It is factually incorrect. Your absurd devotion to nerfing allied TDs directly in relation to the Panther, or buffing the Panther directly in relation to allied TDs, is based on wildly skewed presumptions on how the balance of this game works.
Sadly 60TD and heavy callins dominate by far. No place for others, no place for old panthers.
Imo as i suggested. make allies 60td to 55td. 70td call in to 60td. Perhaps make su85 tracking 5muni cheaper. Also increase the fuel of call in. And we see from here.
As vipper thinks too, instead of power creep, we lower the field. And 60td are just too good. 60td has been identified, so we should fix them firstly
How about we nerf the Panther's range to 45 while we're doing that.
How on earth is reducing TD range supposed to fix the heavy call-in meta? That's literally a direct buff to them by nerfing their only late-game counters. In that scenario, muh fuel increase, unless it's some insane number, is going to effect that dimension of gameplay exactly as much as the 5 fuel increase did for the M36 Jackson; not at all.