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russian armor

A small tweak for axis booby trap

19 Nov 2019, 20:37 PM
#1
avatar of DerKuhlmann

Posts: 469

Could it be made so you also could booby trap abandoned crew weapons?
19 Nov 2019, 20:58 PM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

an interesting idea
19 Nov 2019, 21:11 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

You can, just plant a mine.
19 Nov 2019, 22:09 PM
#4
avatar of Sander93

Posts: 3166 | Subs: 6

The idea is cool, as would be being able to plant them in garrisons.

However, even if it were possible, it would probably be incredibly annoying/abusive because Booby Traps currently only deal explosive damage and no suppression. This would mean that any (wounded) squad trying to crew the weapon and losing models from the explosion would have a good chance to go down to 2-3 models a second before recrewing, which would result in the squad being dissolved into the team weapon.
19 Nov 2019, 22:51 PM
#5
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

The idea is cool, as would be being able to plant them in garrisons.

However, even if it were possible, it would probably be incredibly annoying/abusive because Booby Traps currently only deal explosive damage and no suppression. This would mean that any (wounded) squad trying to crew the weapon and losing models from the explosion would have a good chance to go down to 2-3 models a second before recrewing, which would result in the squad being dissolved into the team weapon.


2 words. Trip wires
19 Nov 2019, 22:59 PM
#6
avatar of KoRneY

Posts: 682

jump backJump back to quoted post19 Nov 2019, 21:11 PMKatitof
You can, just plant a mine.


I put a teller down but those yankees just grabbed the gun and left
19 Nov 2019, 22:59 PM
#7
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



2 words. Trip wires


If you have time to put trip wires next to an abandoned weapon you have time to steal it, which is far superior.
19 Nov 2019, 23:01 PM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



If you have time to put trip wires next to an abandoned weapon you have time to steal it, which is far superior.


So shouldn't that apply to booby traps as well? And who wants a 4 man maxim? :snfPeter:
MMX
20 Nov 2019, 07:25 AM
#9
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post19 Nov 2019, 22:59 PMKoRneY


I put a teller down but those yankees just grabbed the gun and left


i remember that neat little trick actually works in the original coh - at least for at guns, which would set of PE teller mines planted right below the moment they get recrewed. fireworks and flying body parts guaranteed...
20 Nov 2019, 23:01 PM
#10
avatar of thedarkarmadillo

Posts: 5279



2 words. Trip wires

Bingo. Handy little mine that I have fsr more appreciation for now that it's not on every squad.
Decrewed weapons, points, garrisons. Always nice to knock off a model.
20 Nov 2019, 23:49 PM
#11
avatar of Vipper

Posts: 13496 | Subs: 1

Actually I would rather have all booby trap abilities changes to DOT Fire.
22 Nov 2019, 01:23 AM
#12
avatar of KoRneY

Posts: 682

jump backJump back to quoted post20 Nov 2019, 07:25 AMMMX


i remember that neat little trick actually works in the original coh - at least for at guns, which would set of PE teller mines planted right below the moment they get recrewed. fireworks and flying body parts guaranteed...


Small reference to that :) at guns used to count as vehicle entities
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