AE's contributions to this community
Posts: 2458 | Subs: 1
Thank you AE for being a very good caster and tournament organizer. I feel like you were at your all-time best during those casts in the finals weekend. Very good work.
Also thanks to Ed, Stormless and everyone who casted the quarter-finals and round of 16 games.
Posts: 3166 | Subs: 6
Posts: 13496 | Subs: 1
Posts: 211
Yall have our thanks for providing us with great content.
Also the players for death matching each other
Posts: 999 | Subs: 1
Posts: 2439 | Subs: 6
Posts: 3423 | Subs: 1
Posts: 964 | Subs: 11
Let's give a shout out for all the other casters who pitched in their efforts with all the games going on!
Yall have our thanks for providing us with great content.
Also the players for death matching each other
+1
I love the passion the casters/streamers have put into this franchise. It's one of CoH's core strength.
As for AE's mixed popularity, the core community is still divided between the "Old Guard/CoH1" and "New Guard/CoH2". I'm not blaming AE/Stormless for this schism, but Relic needs to take this into account.
CoH3 likely will be Relic's last chance reaching out to CoH1 fans.
The Starcraft community had similar problems as when SC2 launched South Korea was still predominant "Old Guard//StarCraft: Brood War" etc..
https://esportsobserver.com/starcraft-ii-esports-essentials/
*SNIP*
Brood War remained so popular in South Korea that Blizzard eventually released a remastered version of the game in 2017 and launched a new esports league for it.
As a result of StarCraft’s unparalleled popularity in the country, South Korean pros dominated the scene throughout Brood War’s entire lifespan. Few non-Korean players could even come close to keeping up with the best that South Korea had to offer. This did not discourage many from trying, and StarCraft remained popular as a spectator esport in the West.
By the time that StarCraft II came out in 2010, Brood War was an institution. Diehards were reluctant to move on to the new game, especially many of the established Korean professionals who continued to play Brood War, and thus a schism formed in the scene. This was further exacerbated in 2010 when a match-fixing scandal involving 11 players (Including Ma ‘Savior’ Jae Yoon, one of the most famous names in Brood War’s history) rocked the integrity of the professional scene. This incident, along with other external factors and the pre-existing schism, are widely credited for the decline of Brood War.
For CoH3 I hope the community can put aside their differences and focus on building one RTS community that all fans can be proud of.
That is all,
Peace out
Posts: 2439 | Subs: 6
Considering I'm a CoH1 and CoH2 fan and have cast tournaments and enjoyed both games equally, seeing no merit to the old arguments.
I find your comments here irrelevant and out of date.
Posts: 2458 | Subs: 1
I find your comments here irrelevant and out of date.
Agree. The old vcoh vs coh2 debate really is over.
Posts: 495 | Subs: 1
You are a gentleman and a scholar. Thank you.
And thanks too to blvckdream for starting this thread.
Posts: 1820 | Subs: 2
Also thank you A_E for all your efforts!
Posts: 964 | Subs: 11
Considering I'm a CoH1 and CoH2 fan and have cast tournaments and enjoyed both games equally, seeing no merit to the old arguments.
I find your comments here irrelevant and out of date.
I hope your right. I really do.
YouTuber Spirit Of The Law talk about building his AoE channel and the danger of fracturing the AoE community.
https://www.pcgamesn.com/age-of-empires-ii-definitive-edition/spirit-of-the-law
*SNIP*
What do you think AoE2: Definitive will bring to the table in terms of AoE2’s future?
I’m optimistic about Definitive Edition. I’m not involved with the beta, so I don’t have any inside knowledge about it, but my hope is that it’s either amazing or terrible. If it’s just okay, I think it runs the risk of fracturing the community between those who prefer the current versions available. So far everything looks really promising to me from the screenshots and gameplay that’s been teased. It has a lot of quality of life improvements, while keeping the core experience intact.
Posts: 224
Livestreams
30 | |||||
223 | |||||
119 | |||||
15 | |||||
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger