Yes, I'm glad if these are the real notes and they remove that random chance. I cant believe it existed in the first place.
Game was a bit rushed :/ Patch process is huuuge and long, but it is apparently systematic.
Inversely, the fact that these problems arw so obvious, and their cause is known atleast by the Devs, means game can and will get better. Thats why I stress Molotovs in several threads as early garrison counter, becaue Inpresume the more obvious systemix problems are already being accounted for, sooner or later.
Ideally, what do we want?
-RNade/Molotov ewuivalency as counters in extreme esrly game. Asymmetric if possible.
-Better efficacy of existing developed building hard counters, such as Flamers and Mortar.
-Better Sniper efficiency vs buildings (though not so much that infantry cant "hide" a bit vs sniper in one.
-Removal of unpredictable catastrophic building collapse.
-Possibly removal or adjustment of buildings overlooking fuel (such as hp reduction)
+Pwrsonally, though Ive mentioned it but few verbally supported, general increase of armor efficacy in structural damage vs buildings. I want to see buildings deliberstely destroyed for tactical advantage.
Im not sure how to spreadnthat thriughout the Tank, TD and Assault gun division, but preferably in in a manner that favors higher calibre weapons.