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Poorly Optimised game - Why?

7 Nov 2019, 15:18 PM
#1
avatar of VIGNASH

Posts: 187


With a Ryzen 6/12T, max fps in a 4v4 late game ~15-25 fps, this is so poorly optimised.

Why did Relic devs abandon this game long time ago? They could have atleast allocated one or two staff to work on this game?


Sad that they made this decision even thou COH2 is their only game with decent player base.
7 Nov 2019, 15:24 PM
#2
avatar of Hon3ynuts

Posts: 818

I'm of the impression that everybody who made the engine left the company when THQ filed for bankrupcy but before Sega bailed them out. They may not have had the knowledge to make any amount of resources invested in a fix provide an efficient return.

My game rarely crashed on my old Computer but after buying all new stuff it crashes if i don't restart every other game :snfQuinn:
7 Nov 2019, 15:28 PM
#3
avatar of mrgame2

Posts: 1794

I have ryzen 2600 overclock to 4ghz, i dont have lag in 4v4 at ultrawide res.
7 Nov 2019, 18:48 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

My game rarely crashed on my old Computer but after buying all new stuff it crashes if i don't restart every other game :snfQuinn:


The dark side of the code is a pathway to many spaghetti some consider unnatural.
7 Nov 2019, 19:12 PM
#5
avatar of Doomlord52

Posts: 960

There's more to performance than just your CPU. What GPU, RAM, etc. are you using?

I'm using a fairly old system (i7 2600k @ 4.5ghz, GTX 970), and get quite good performance (50-80fps) at 1440p on nearly max settings, so there's really no reason anyone should be getting sub-30 on a better system.
7 Nov 2019, 19:27 PM
#6
avatar of BlueKnight

Posts: 320

In the actual game it feels fine for me. I usually run ~60 FPS with 1080p and my quality is set to pretty as fuck. I only struggle in the lobby with ~15 FPS and when there is a lot of smoke and fire on the screen. As far as I know you can wiggle the settings and get significantly better frames, sadly at the cost of how your game looks.

I think CoH2 is very pretty and luckily you don't need very high FPS in an RTS game.
7 Nov 2019, 19:37 PM
#7
avatar of Doomlord52

Posts: 960

In the actual game it feels fine for me. I usually run ~60 FPS with 1080p and my quality is set to pretty as fuck. I only struggle in the lobby with ~15 FPS and when there is a lot of smoke and fire on the screen. As far as I know you can wiggle the settings and get significantly better frames, sadly at the cost of how your game looks.

I think CoH2 is very pretty and luckily you don't need very high FPS in an RTS game.


The menu/lobby FPS is low because of the background background videos; it's not actually rendering smoke/fire. Supposedly there is a fix for this, but I'm not sure on the exact details.
7 Nov 2019, 19:46 PM
#8
avatar of BlueKnight

Posts: 320



The menu/lobby FPS is low because of the background background videos; it's not actually rendering smoke/fire. Supposedly there is a fix for this, but I'm not sure on the exact details.

Thanks for info, however I meant that I suffer from FPS drop when see smoke and fire on the screen in the match, not in a lobby. The low lobby FPS is a separate issue, probably related to the background vid as you say. There is also lobby opacity that can be manipulated, but I haven't been fiddling with that too much yet. Lobby FPS doesn't bother me too much to be honest.
7 Nov 2019, 20:44 PM
#9
avatar of Rosbone

Posts: 2155 | Subs: 2

As far as I know you can wiggle the settings and get significantly better frames, sadly at the cost of how your game looks.


The level of anti-aliasing kills my FPS when smoke and fire exist. Play with those settings, start with off of course. If you have an nVidia card you may be able to force the post render antialisiaing FXAA in the nVidia control panel.

The lobby videos lock the frame rate to 30 FPS. So just below 30 is to be expected.
7 Nov 2019, 21:02 PM
#10
avatar of KiwiBirb

Posts: 789

Works fine on my 12 year old computer. Breaks my brother’s brand new computer. :loco:

WTF :clap:
7 Nov 2019, 21:17 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

Just a hint:

Sometimes hardware is too strong to run the game properly.

Source: A friend who needs to limit power of his GPU to play couple of games without constant crashing.
7 Nov 2019, 21:25 PM
#12
avatar of Rosbone

Posts: 2155 | Subs: 2

Works fine on my 12 year old computer. Breaks my brother’s brand new computer. :loco:

WTF :clap:

Play the original Quake on a PC just 5 or so years after it was made and the whole game is accelerated. When calculating time between frames, it was happening too fast and the code went ape shit.

As Katitof eluded: In the war for who has the fastest videocards, drivers were optimized for the coolest current games and the code that runs them. Newer cards are not optimized for old games because no one is buying a card based on its FPS for a 7 year old game. And the coding methods change for each generation of cards that comes out. So newer drivers may actually break the game. You could start with the OLDEST driver your NEW card has available and see how it goes.
7 Nov 2019, 21:28 PM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


Play the original Quake on a PC just 5 or so years after it was made and the whole game is accelerated. When calculating time between frames, it was happening too fast and the code went ape shit.

As Katitof eluded: In the war for who has the fastest videocards, drivers were optimized for the coolest current games and the code that runs them. Newer cards are not optimized for old games because no one is buying a card based on its FPS for a 7 year old game. And the coding methods change for each generation of cards that comes out. So newer drivers may actually break the game. You could start with the OLDEST driver your NEW card has available and see how it goes.


I played Quake on my brand new desktop a couple summers ago and it worked perfectly.
8 Nov 2019, 02:19 AM
#14
avatar of VIGNASH

Posts: 187

There's more to performance than just your CPU. What GPU, RAM, etc. are you using?

I'm using a fairly old system (i7 2600k @ 4.5ghz, GTX 970), and get quite good performance (50-80fps) at 1440p on nearly max settings, so there's really no reason anyone should be getting sub-30 on a better system.


CPU Ryzen 5 2600
GPU RX 580 8 GB 1380 Mhz
RAM 16GB Dual 3000 Mhz DDR4
SSD for storage
Win 10 pro
8 Nov 2019, 02:22 AM
#15
avatar of VIGNASH

Posts: 187

Just a hint:

Sometimes hardware is too strong to run the game properly.

Source: A friend who needs to limit power of his GPU to play couple of games without constant crashing.


Yea I get that, but Relic is no bankrupt yet. They should atleast put in the least amount of resources to optimise the things they could do and let let the community know about it.

8 Nov 2019, 07:26 AM
#16
avatar of Katitof

Posts: 17914 | Subs: 8



Yea I get that, but Relic is no bankrupt yet. They should atleast put in the least amount of resources to optimise the things they could do and let let the community know about it.



It doesn't work that way.
The game is optimized.
Just not into the far future.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Yesterday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM

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