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My Proposal to change Allied TDs

Do you agree with my solution?
Option Distribution Votes
26%
74%
Total votes: 34
Vote VOTE! Vote ABSTAIN
31 Oct 2019, 15:45 PM
#1
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Currently allied TDs namely Jackson,Firefly,SU85 are a one-size-fits-all counter to all Axis armor. Axis players need to pay attention to the type of armor their opponents are calling. If they are heavy stalling, get panthers, if they are spamming meds get Stugs/JP4, etc. Allied TDs can still easily push back axis medium spam while panthers will get swarmed by allied medium spam.

Allied TDs should be specialists at countering heavy armor (ie. panther and above.) Increase the target size of all heavy armor and nerf the accuracy of allied TDs at ranges 45-60 so that they miss axis mediums around, lets say 30% of the time, while still easily hitting axis heavies. This solution will effectively specialize allied TDs while minimally impacting other units in the game. Now allies will need to use their own mediums and at guns to counter axis medium spam.

I don't know what the numbers should look like, so the bal team can decide how often TDs should miss if 30% is too high/low.


31 Oct 2019, 15:49 PM
#2
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
I think the OKW p4 should also have a somewhat bigger target size than the Ost p4 due to the noticeable armor disparity.
31 Oct 2019, 16:04 PM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Firefly and SU85 are fine. Jackson needs a real nerf, not the garbage +5 fuel nerf.

I disagree on changing accuracy for TDs, I think all mediums need to have their target size reduced a bit. Mediums are overshadowed by the heavy tank meta.
31 Oct 2019, 19:32 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

This will change how easily allied AT guns can hit heavies + panthers, making them more accurate as well.

Agree with stormjager. Jackson needs an actual nerf instead of: who would win? 68 tons on krupp steel vs one open top boi.
31 Oct 2019, 19:41 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

This will change how easily allied AT guns can hit heavies + panthers, making them more accurate as well.

Agree with stormjager. Jackson needs an actual nerf instead of: who would win? 68 tons on krupp steel vs one open top boi.


It would also bump accuracy of handheld AT to pretty much 100% at any distance too.
1 Nov 2019, 01:51 AM
#6
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
This will change how easily allied AT guns can hit heavies + panthers, making them more accurate as well.



Don't at guns already hit heavies 100% of the time?
1 Nov 2019, 02:01 AM
#7
avatar of Toxicfirebal

Posts: 66

I think the SU-85 is fine. Firefly is a bit iffy with it being gimmicky but i think its pretty solid. The Jackson is quite strong at its current position but only because its the only thing keeping USF alive late game. I think nerfing that if u want to nerf the Jackson . USF AT gun needs to be buffed as it requires a muni dumb to reliably pen anything stronger than Ostwind and the USF sherman just isnt worth getting compared to a jackson or scott . Maybe nerf the jackson pen/remove HVAP/ decrease speed and buff USF sherman AT rounds and or buff M1 At gun?
1 Nov 2019, 02:58 AM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Don't at guns already hit heavies 100% of the time?


Maybe idk. They sure don't hit the panther 100% of the time though.
1 Nov 2019, 09:10 AM
#9
avatar of gbem

Posts: 1979

i dont agree to this suggestion... the SU-85 and firefly are mostly fine... the jackson is the TD in need of an actual whooping...
1 Nov 2019, 13:55 PM
#10
avatar of thedarkarmadillo

Posts: 5279

I've always imagined the usf as the faction that would shine above and beyond with munitions investment vs the usual fuel heavy faction designs. Like, throw up a munitions cache instead of fuel kind of power.

It would create a neat dynamic where usf is trying to deny the enemy fuel and the axis are trying to deny usf ammo.

I'd sooner MORE things follow the design of the AT gun- great unit, fast ROF, amazing vet AND if you invest the MU you have the best pen.

This has the added element of actively engaging the player vs the passive upgrades the game has turned into and allows a good player to make the usf a great faction. Choosing how to make use of your munitions should be a core of the USF imo as their ability to diversely turn a surplus of munitions into a surplus of dead Germans is among the best in the game
1 Nov 2019, 14:49 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I've always imagined the usf as the faction that would shine above and beyond with munitions investment vs the usual fuel heavy faction designs. Like, throw up a munitions cache instead of fuel kind of power.

It would create a neat dynamic where usf is trying to deny the enemy fuel and the axis are trying to deny usf ammo.

I'd sooner MORE things follow the design of the AT gun- great unit, fast ROF, amazing vet AND if you invest the MU you have the best pen.

This has the added element of actively engaging the player vs the passive upgrades the game has turned into and allows a good player to make the usf a great faction. Choosing how to make use of your munitions should be a core of the USF imo as their ability to diversely turn a surplus of munitions into a surplus of dead Germans is among the best in the game


That would make for very interesting gameplay, that’s for sure.

You would need to overhaul the faction significantly where:

LVs and tanks are all nerfed in performance, but get significantly beneficial munitions upgrades to bring them to where they are now or more. Their fuel cost would also go down.
Riflemen are slightly nerfed, in exchange for better BARs being available.
Grenades and weapon racks require munitions to unlock
50cal AP rounds become slightly better and more expensive
Vehicle crews could upgrade for munitions to get repair ability.
REs could upgrade to 5men and better rifles for munitions.
LT and Cpt could start as 3man squads and upgrade to 5 for munitions.

In concept this could be interesting, but with how far along we are in the game’s lifespan I don’t think any such overhauls are needed or possible, so usf will remain mostly as is.
1 Nov 2019, 15:04 PM
#12
avatar of Lago

Posts: 3260

I don't think it's fair to treat the SU-85 and Firefly as equivalent to the Jackson.

The SU-85 and Firefly are slow and have low rotation, which is a severe positional limitation. To use one of these vehicles you have to set it up somewhere it can safely escape and you need to support it against anything that tries to flank it. These two vehicles play much more like ATGs than other thanks.

The Jackson plays like a medium tank without AI. It can fight on the move, flank, dive, do all the dangerous shit mediums do slow casemates wouldn't dream of.

If a Jackson gets caught out of position, it's fine. It can fire back accurately and zoom away like a medium. It's even got a fair chance of winning that fight. If an SU-85 or Firefly gets caught out of position, it's probably dead.

You can't balance the Jackson like an SU-85 or Firefly when it doesn't behave like an SU-85 or Firefly.
1 Nov 2019, 15:44 PM
#13
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I think the SU-85 is fine. Firefly is a bit iffy with it being gimmicky but i think its pretty solid. The Jackson is quite strong at its current position but only because its the only thing keeping USF alive late game. I think nerfing that if u want to nerf the Jackson . USF AT gun needs to be buffed as it requires a muni dumb to reliably pen anything stronger than Ostwind and the USF sherman just isnt worth getting compared to a jackson or scott . Maybe nerf the jackson pen/remove HVAP/ decrease speed and buff USF sherman AT rounds and or buff M1 At gun?

This, exactly this.

The Jackson is a unit that performs better than its cost, but mostly because it has to. The USF AT gun is great against LV, but even against OST P4 it starts to become unreliable, especially because the snare often takes a while to cast. You can invest munitions to make it good against it, but that will bleed you quite heavily on your mun. Bazookas are good, but mostly when enmassed. They also suffer a bit from unreliable penetration against mediums (72% long range against OST P4).

USF will probably become unviable if Jackson gets a significant AT nerf without buffing something else.
1 Nov 2019, 15:50 PM
#14
avatar of Lago

Posts: 3260

This, exactly this.

The Jackson is a unit that performs better than its cost, but mostly because it has to. The USF AT gun is great against LV, but even against OST P4 it starts to become unreliable, especially because the snare often takes a while to cast. You can invest munitions to make it good against it, but that will bleed you quite heavily on your mun. Bazookas are good, but mostly when enmassed. They also suffer a bit from unreliable penetration against mediums (72% long range against OST P4).

USF will probably become unviable if Jackson gets a significant AT nerf without buffing something else.


I think it needs to retain its net effectiveness.

What it needs to lose is its positional flexibility.

How is the hard part.
1 Nov 2019, 16:04 PM
#15
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post1 Nov 2019, 15:50 PMLago


I think it needs to retain its net effectiveness.

What it needs to lose is its positional flexibility.

How is the hard part.

I agree with you.

I think it could do with a speed/rotation debuff and get utility. Quickly popped smoke like the smoke canisters or (although I don't like the lack of delay on the ability) Panzer Tactician to make up for less survivability, but only if microed well.
1 Nov 2019, 16:18 PM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

M36 was buffed thru the roof 2 year ago and USF had survived with normal M36 just fine for years. The theory that M36 needs to OP and able to counter everything from a kubel to KT is just that a theory.

One can simply nerf it and check what happens and adjust.
1 Nov 2019, 16:25 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Maybe the Jackson can be changed so that it's stock mobility is equivalent to the Stug's but there's a cheap blitz button for 10 munis that will give it a speed just slightly faster than what it is right now. There will be a cooldown so the ability can't be spammed and hence the Jackson is no longer an attack move TD. And the blitz will only last lets say 7 seconds so if u wanna play aggressive with the Jackson u need to time your dives/retreats.
1 Nov 2019, 16:29 PM
#18
avatar of Lago

Posts: 3260

I agree with you.

I think it could do with a speed/rotation debuff and get utility. Quickly popped smoke like the smoke canisters or (although I don't like the lack of delay on the ability) Panzer Tactician to make up for less survivability, but only if microed well.


Cutting its rotation and speed hard would do it, but it'd also turn it into a Firefly clone.

Restoring its old health value of 480 would also do it for 1v1, but might be too harsh in teamgame slugging matches.

There's also the question of what USF has to protect it from dives if it no longer protects itself? SOV has satchel Penals or the ZiS gun. UKF has the 6-pounder no matter what.

USF either has the USF ATG or the Stuart.
1 Nov 2019, 17:08 PM
#19
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post1 Nov 2019, 16:29 PMLago


Cutting its rotation and speed hard would do it, but it'd also turn it into a Firefly clone.

Restoring its old health value of 480 would also do it for 1v1, but might be too harsh in teamgame slugging matches.

There's also the question of what USF has to protect it from dives if it no longer protects itself? SOV has satchel Penals or the ZiS gun. UKF has the 6-pounder no matter what.

USF either has the USF ATG or the Stuart.


Why is it considered a big deal to back-tech for either LT or CPT in late game? You get a unit for 250 MP 35 fuel. It's not like you invest into a tech building that gives you nothing of value.
1 Nov 2019, 17:12 PM
#20
avatar of mrgame2

Posts: 1794

A thing with Jackson we forgot, it is deadly on retreat too. Strenght in offense, camping and defense. More range, more moving accuracy.

And why you see many Axis tanks don't chase Jackson these days.
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