Is USF cluster bomb too unbalanced now?
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Wehr has a scatter arty, while not needing as much muni as cb, it does poor damages in comparison.
Suggestions is to reduce damages if a squad is in retreat status. Possible?
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To be honest, I would like to see the cluster bombs do reduced damage but have a shorter delay. This way you have guaranteed damage because it arrives faster, but less wipes because the damage is lower.
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Generally speaking the buffing of USF off map was a bad idea especially since USF get stock recon planes and barrages.
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I watched a cast, the usf keeps dropping it, like almost instantly on the target area and very explosive.
I think pathfinder no need upgrade weapons, hence they have enough ammo to drop the arty
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USF cluster bombs fall very slowly
If you can't avoid it, it's your problem
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Posts: 1794
USF cluster bombs fall very slowly
If you can't avoid it, it's your problem
Falls slowly? Not by much slower than frag bombs it seem. But it covers a wider area, and considering slow Wehr team weapons packup times or even retreating infantry.
I think it is too cheap as shown by the video above. How much wehr scatter arty cost? I think 100. For 10 more, wow CB is impressively unbalanced.
Thanks for the video.
Posts: 1351
The only problem I see is that USF players can click slightly behind paks, mgs, mortars and then there is no chance to avoid them. Either you have to go forward into enemy units and die or go back and die. Also more often than not a good player will damage your units first (like before throwing a nade) and then cluster bombs will kill 100%. Runs can be avoided more easily moving to sides.
Posts: 450
https://youtu.be/K12SyHCD4qY
Skip to 3/4 of the video for testing air strikes against infantry.
That is the wrong way to use frags or ptabs. Most players will face the strikes so the enemy can't reverse key out of it. You are better off doing a 90 degree turn than hitting the 'u' key in a real game.
As for the usf strikes, they are designed to fill the role of rocket artillery, Recon support does not have caliope priests, or pershing.
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As for the usf strikes, they are designed to fill the role of rocket artillery, Recon support does not have caliope priests, or pershing.
Then it should be paid for with manpower and fuel. If you can put fuel and manpower on other units such as m36, elite infantry AND get powerful cheap strikes it leads to imbalance.
Remember also about scotts and pack howie.
Generally cluster bombs are OP looking at their price.
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I think this would force more judicious use of the ability but still retain it's effectiveness when used at the right time
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But back to the topic. The whole recon support commander is just a bit too much in a few ways. Cluster bombs are just too cheap for what you get. If you use them right they will wipe many more units than some allied players would admit.
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