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Crossroads Winter (2)

24 Oct 2019, 01:06 AM
#1
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1



Please post in this thread with feedback, replays and ideas, let's make this a fun community project! Cheers all!



24 Oct 2019, 01:26 AM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I’ll see if I can get some replays for you over the next few days.

I took a quick look and I had a few things come to mind:
1) The map looks great, but if you reverse the camera view (north becomes south) it looks absolutely majestic. Have a look and see if you wanna change the default view.
2) The fuel points seem badly placed and will be very hard to get double fuel income. If you wanna change the original fuel points placement, I think putting them on the edges of the west and east roads would be a lot better, with the original cutoffs next to the base.
24 Oct 2019, 02:39 AM
#3
avatar of zerocoh

Posts: 930

is there a discord or something for people to test stuff like that?
24 Oct 2019, 22:27 PM
#4
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post24 Oct 2019, 02:39 AMzerocoh
is there a discord or something for people to test stuff like that?


The COH2.org discord might be a good resource https://discord.gg/a2uBkP
25 Oct 2019, 02:03 AM
#5
avatar of LooniestRumble

Posts: 40

So, I was checking out the map, not testing because it was vs AI, and noticed both vehicles and infatry weren't using winther skins, same with the winter quotes units say.

Besides that, Whitheflash, if you are willing to experiment with deep snow, you could try putting some right in the middle of cap points, that way if a player puts the micro to cap in the edge besides remaining in FOW also avoids the movement penalty, just a random idea to throw out there.

The new point layout completly changes the map, it actually surprised me, it may turn into games with more infatry play because of how easy is to attack the cutoff for the fuel, who knows. If I manage to get matches vs real opponents will post a replay.

Finally, the map looks really cool *wink* a most needed addition to the pool once is ready.

25 Oct 2019, 19:38 PM
#6
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Got the winter inf skins and tank skins working, will be updated today, thanks Looniest for pointing that out and Rosebone for some tips ;) thanks guys
25 Oct 2019, 23:58 PM
#7
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Congrats WF, the Last of the Mappers.


26 Oct 2019, 01:05 AM
#8
avatar of GI John 412

Posts: 495 | Subs: 1

WhiteFlash you are a Legend!
26 Oct 2019, 05:03 AM
#9
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Full stream here of some BO5 action for cash featuring Crossroads Winter

https://www.twitch.tv/videos/499663943?t=00h12m01s



Thanks to Baoliang and RedxWings for playing and Sturmtigerghaddafi for cocasting

Some deeper analysis of the new design after that match was completed: https://www.twitch.tv/videos/499663943?t=02h02m38s

Cheers all
26 Oct 2019, 16:23 PM
#10
avatar of Shtrafniki Keeves

Posts: 25

Watching this map played I like the new split. Crossroads X is a very neat layout I am going to try this
26 Oct 2019, 16:49 PM
#11
avatar of aerafield

Posts: 3032 | Subs: 3

Seems like it's easier to finish the match faster on this version as it's harder to sit on the own fuel and ammo
26 Oct 2019, 20:26 PM
#12
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Remaining weirdness to fix on CRW. Working on all, if anyone has any insights im all ears

The portraits arent winterized even tho the models are, duno why
https://cdn.discordapp.com/attachments/621196542799249409/637733299413975060/unknown.png

Thanks to LooniestRumble for pointing this out
----------------------------
The white dots when you are hovering to place units seems to be hidden for some reason in some areas, duno why
https://clips.twitch.tv/SteamyTardyPuffinDxAbomb

Thanks to Elpern for pointing this out
----------------------------

This community is killin it
26 Oct 2019, 22:00 PM
#13
avatar of Clarity

Posts: 479

My only problems with the map is that there is maybe one territory point to much on each side of the map, probably the one where the old muni point used to be, and I wish it was little easier to get a triple cap. Otherwise the movement of the muni and fuel points are actually brilliant ideas and aesthetically this map is great.
26 Oct 2019, 22:39 PM
#14
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

The main issue I see with the map is once you win the middle you secure your fuel and cutoff your opponent’s fuel with ease.
30 Oct 2019, 21:56 PM
#15
avatar of dukejason

Posts: 72

Do the weather effects work[blizzard] if enabled?
31 Oct 2019, 13:13 PM
#16
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

Do the weather effects work[blizzard] if enabled?


Good question, I have not tried the map out in that way, but the final product should be able to do that for the general public if it cant already.
31 Oct 2019, 13:35 PM
#17
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Have the games you’ve seen/played helped you change the map for the better?
1 Nov 2019, 00:28 AM
#18
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

100% yes. They always do on every map for sure. replays/spectating are the most effective way to improve a map, as long as the players are reasonably good and evenish teams are involved.
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