Summer balance patch preview 1.2
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Posts: 712
Raketens are screwed up now, they are unkillable because of 5 men and you can just retreat them when missplaying with no fear of losing them. I got punished by making my tier 4 units, had to make every kind of unit to counter different stuff while he countered all my units with 1 unit from tier 1, I had no insentive to make any armored unit since raketens will kill it, specially now since they got 5 more range which makes more difficult to scape from it. I recommend to remove the 5 man addition, and the retreat option. Also that strafe rocket ability of soviets is straight broken, with 1 damaged t34 and 2 clicks killed his panther instantly
Posts: 3032 | Subs: 3
I recommend to remove the 5 man addition, and the retreat option.
So basically you want a boring trash AT gun that is inferior in every single way compared to a camo ZiS gun?
Posts: 713 | Subs: 2
So basically you want a boring trash AT gun that is inferior in every single way compared to a camo ZiS gun?
cheaper, no tech requirement, non doctrinal
Posts: 3032 | Subs: 3
cheaper, no tech requirement, non doctrinal
yeah and also worse range, crew can die to one shot, no ability apart from vet 1 camo that locks you in place.
I hate the raketen cheese of the live version, but that is pretty much fixed with the camo changes. If people think that raketens with 5men + retreat are too hard to kill, then what about just increasing the received accuracy modifier of the raketen on retreat? 5th men got added mainly to prevent oneshots from tanks. And higher RA has close to 0 impact on tank oneshots.
However with 5men the cost can go up a little bit. 270 is too cheap now
Posts: 712
So basically you want a boring trash AT gun that is inferior in every single way compared to a camo ZiS gun?
Let's play and let's see how fun it is to play against it ????
Posts: 3032 | Subs: 3
Let's play and let's see how fun it is to play against it ????
as I said, I think it's reasonable to increase price and received accuracy on retreat of raketen
Posts: 712
as I said, I think it's reasonable to increase price and received accuracy on retreat of raketen
Lmao you didn't even watch the replay, it has 0 downloads, he made 3 raketens because he knew they are broken, when do you go 3 at guns in 1v1?
Posts: 281
Posts: 1614 | Subs: 3
Posts: 3032 | Subs: 3
Lmao you didn't even watch the replay, it has 0 downloads, he made 3 raketens because he knew they are broken, when do you go 3 at guns in 1v1?
as Creative already mentioned, go watch this match instead of crying for massive overnerfs cuz of 1 loss. Paula did exactly what you described, he spammed 3 raketens
Posts: 712
as Creative already mentioned, go watch this match instead of crying for massive overnerfs cuz of 1 loss. Paula did exactly what you described, he spammed 3 raketens
lmao how can you know what am I saying if you havent seen the replay, Paula missplayed omega bad, he should've lost the raketens in multiple times but he just pressed the retreat button, watch the replay and then comment, 5 men raketens + retreat is a bad idea, it will just bring more broken stuff to the game
Posts: 471 | Subs: 1
Posts: 471 | Subs: 1
Posts: 4183 | Subs: 4
Posts: 712
My turn. Luciano, 90% of the playerbase agrees raketens are cheesey and unfun to play with or against currently. Your solution however suggests we revert to that. I'd say that's a bad suggestion, so possibly providing a different one would suffice.
they are cheese because they can become invis, walk around and retreat, the invis part and walk around part was kinda fixed but then you still have the part when they can retreat, its simple. Then you add a 5 man and give it 55 range, you cant do both, you increase range by 55 or add a 5th man, its not only bad in aesthethics but weird since it doesnt fit the theme of the faction, id say even give it 60 range instead of a 5th man and retreat, even a little bit more of pen if thats a problem too
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