Relic, get your act together.
- Quicksilver
- emu87
- [00:00:04] Quicksilver:
- [00:00:09] emu87:
- [00:05:10] Quicksilver:
- [00:08:53] Quicksilver:
Posts: 952 | Subs: 1
Yes. yes, this actually is possible. The truck wreck goes to a sliver of health when attacked by small arms fire, but is not destroyable until the Captain arrives. Needless to say he had a flaktrack and 2 MG34s waiting on the other side, and the game was over by then.
Fuck this shit, really.
EDIT- This is completely preventable- put an incomplete tank trap across the middle the screw up the truck pathing. I'd advise that everyone do that as a precaution, because it's a game-ender.
Posts: 779 | Subs: 3
Otherwise, yes fuck dis shit.
Posts: 1595 | Subs: 2
Posts: 2070
Posts: 173
Awesome!
Reminds me of a VCoH game on Semois with Nosliw, where the brit opponent sets his truck up on the wher fuel and contains with a pin at the bridge cutoff.
I like cheese, hence why I like SC2.
Better build that ghost trap you mentioned just to be safe ^^
Posts: 2487 | Subs: 21
Posts: 1970 | Subs: 5
Posts: 187
Posts: 952 | Subs: 1
this is one of many reasons why i go with 1 or 2 extra rear echelons at the start, it help you deal with kubel or sws much better
I did have two REs, first went north through the village and the second south-east. Northern RE didn't have vision of the truck, southern one was too slow to catch sturms building superwire.
That's why I always focus on the center of the map on that side, can easily take out the truck before it reaches it's destination, especially when going rifle doc for a fast rifle nade or assault engies.
The opponent was sneaky enough to take the northern path for the truck, instead of through the village. The first I knew of the truck was when it was already on the bridge itself
Posts: 655
Permanently BannedPosts: 1534 | Subs: 1
Posts: 1820 | Subs: 2
oh well...
Posts: 589
Posts: 952 | Subs: 1
Ah man, this seems like OKW players are all going:" AUYE MADAFAKAS, TIME FOR THIS NEW SHIT!!"
oh well...
Yeah I'm aware that posting this will let abusers know how to do it, but primarily it's here to let all USF players know to ghost tank trap the bridge, or part of the bridge, which solves the problem because the truck can't reach the unvaultable section. Ofc the invincible wire on this chokepoint map is already pretty stupid, but at least it isn't game over 3 minutes in from the truck.
Posts: 915
Posts: 1970 | Subs: 5
Posts: 165
I'd be pissed too to have it used against me .. but I can appreciate it.
Posts: 16697 | Subs: 12
Posts: 915
But beating this tactics makes the victory all the sweeter, and i will flame you till you report me to relic, lol.
Posts: 708 | Subs: 1
its a fact but relic should make the trucks slow and not increase the time on the spam because its heavyly costly wen okw loses a truck soo i will agree if relic slow the trucks so makes players not using like this + that sily bulitin of 5% truck spedd seroiusly !!
hell puding hapens this will continue till some DEv gets ass rape like this muhahhaha !!
Livestreams
10 | |||||
26 | |||||
21 | |||||
4 | |||||
3 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM