I have suggestion about 2 of the most played 4v4 maps which are Essen stealworks and La gleize.
My idea is to make better access from top because south has the advantage on both of these maps.
Essen:
remove or fix this small group of trees
https://ibb.co/d4juHJ
remove or fix the top wall and the building
https://ibb.co/fWt4HJ
La gleize:
remove or fix this small group of trees
https://ibb.co/juHEHJ
remove or fix this forest
https://ibb.co/g4haPy
Map Patch for the Summer Patch
6 Jul 2018, 19:48 PM
#22

Posts: 96 | Subs: 1
14 Aug 2018, 21:09 PM
#23


Posts: 5441 | Subs: 36
The time is over and thx for the help!
Hopefully the patch will go live in September
Hopefully the patch will go live in September
25 Aug 2018, 14:17 PM
#24


Posts: 5441 | Subs: 36
Patch should go live early october.
30 Aug 2018, 03:19 AM
#25

Posts: 85
TBH I think most map favors south spawn because of the following reasons:
1. Sight advantages, Player from the south can see the south side of the building, covers and other stuff. Player from the north can't see the north side. For example, some house might have two windows on the south, one window on the north, unless you have the map knowledge or experience, you are not going to know that.
2. Mouse movement, personally I like the play from the south side because It is very comfortable for me to move the mouse upward than move it downward.
My suggestions to fix the problem:
1. Allow players to rotate the map 180 degrees perfectly every time. Because of the alt key camera rotation option, you don't get the same view every time.
2. Make more maps played from left and right, like the new 1v1 map tric made
1. Sight advantages, Player from the south can see the south side of the building, covers and other stuff. Player from the north can't see the north side. For example, some house might have two windows on the south, one window on the north, unless you have the map knowledge or experience, you are not going to know that.
2. Mouse movement, personally I like the play from the south side because It is very comfortable for me to move the mouse upward than move it downward.
My suggestions to fix the problem:
1. Allow players to rotate the map 180 degrees perfectly every time. Because of the alt key camera rotation option, you don't get the same view every time.
2. Make more maps played from left and right, like the new 1v1 map tric made
30 Aug 2018, 10:10 AM
#27


Posts: 5441 | Subs: 36
TBH I think most map favors south spawn because of the following reasons:
1. Sight advantages, Player from the south can see the south side of the building, covers and other stuff. Player from the north can't see the north side. For example, some house might have two windows on the south, one window on the north, unless you have the map knowledge or experience, you are not going to know that.
2. Mouse movement, personally I like the play from the south side because It is very comfortable for me to move the mouse upward than move it downward.
My suggestions to fix the problem:
1. Allow players to rotate the map 180 degrees perfectly every time. Because of the alt key camera rotation option, you don't get the same view every time.
2. Make more maps played from left and right, like the new 1v1 map tric made
Yes,
well indeed people can turn the camera around. I know some people, who do that.
And I also agree new maps should be always left-right.
8 Oct 2018, 09:57 AM
#28

Posts: 32
Patch should go live early october.
Quick question: Will this be part of an official Relic patch, or have I misinterpreted this? And what's the current status?
8 Oct 2018, 15:27 PM
#29


Posts: 5441 | Subs: 36
Quick question: Will this be part of an official Relic patch, or have I misinterpreted this? And what's the current status?
Yes official Relich patch and atm some softwar problems on relic side. But all made changes got greenlight already.
So sadly we have to wait until it is fixed

I am waiting for it as long as you guys

14 Oct 2018, 10:35 AM
#30

Posts: 32
Yes official Relich patch and atm some softwar problems on relic side. But all made changes got greenlight already.
So sadly we have to wait until it is fixed
I am waiting for it as long as you guysI can't wait anymore^^
Thanks for the reply. I'm excited to see what will be included in the patch

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
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SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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24 Mar 2025, 02:46 AM

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