Winter Balance Patch 1.9
Posts: 26
Posts: 951
Posts: 609
Posts: 140
Posts: 1021 | Subs: 1
Posts: 380
Posts: 323 | Subs: 1
Posts: 3032 | Subs: 3
Fixed an issue where the second mortar belonging to the mortar pit would deal reduced damage while barraging.
Which heartless monster reported this bug?
But the patch itself seems to be very awesome, most likely I will even come back to CoH2
Especially the unit clumping change... I hope we can finally say farewell to Company of Mortar-Wipes 2
AEC is worthless against infantry now and Commandos camouflage has been nerfed. Why do you think Brits are stronger?
Because this faction still has access to its most cheesy abuse components MAYBE?
e. g. Mortar pit spam in team games compared with emplacement self repair spam from Royal Engineers doc.. trenches still annoying af due to password protection against axis (and allies teammates) and ofc blatantly OP Comets and doctrinal off-map arty/Call-ins
Posts: 112
Posts: 112
Posts: 5441 | Subs: 36
So hope for Srpingbalancepatch, where okw and brit get nerfed -->
Then Wehrmacht and USA will be op again and so on
Its really hard to balanced every faction. Because vs some faction some faction are very powerfull, but vs other faction very weak. And then it depends of the map and spawn as well.
So 5 Faction variable and then Map variable and spawn variable
HF to balance!
Posts: 609
AEC is worthless against infantry now and Commandos camouflage has been nerfed. Why do you think Brits are stronger?
Because the PIAT change covers the Brit's biggest flaw, defense against light vehicles. Before, the AEC was necessary to counter them which set the Brits back significantly in fuel and kept their teching in check. With the AEC being meh and PIATS being reliable, there's nothing stopping Brits from rushing early armor and effectively skipping the part of the game where they're supposed to be weakest. On top of that, they got away with most of their cheese intact. Comets are still crazy OP, Cromwells are too cost efficient, Tac Support is still nuts and so on.
Posts: 140
Because the PIAT change covers the Brit's biggest flaw, defense against light vehicles. Before, the AEC was necessary to counter them which set the Brits back significantly in fuel and kept their teching in check. With the AEC being meh and PIATS being reliable, there's nothing stopping Brits from rushing early armor and effectively skipping the part of the game where they're supposed to be weakest. On top of that, they got away with most of their cheese intact. Comets are still crazy OP, Cromwells are too cost efficient, Tac Support is still nuts and so on.
Fair point. But with their shorter range, PIAT's are kitable just like T70's kites panzershreck/fausts.
Posts: 609
Fair point. But with their shorter range, PIAT's are kitable just like T70's kites panzershreck/fausts.
Try them defensively next to an AT gun so they can't be circle strafed. On top of that, the nerf to range isn't too horrid vs lights. 30 range still allows them to match a flamer halftrack's range and the Luchs is being heavily encouraged to close with the new changes.
Posts: 1
- Did not address several German uber advantages like OKW Pioneer decimating infantry at close range early game. Almost impossible to counter with USF as no machinegun avail to suppress them from getting close. If you are OKW vs USF early game, take your pioneers and shove them against USF infantry then upgrade with Shreks to keep Stuart at bay until you can build your Tigers.
- Seems patch nerfed the allies more then the germans. I find it hard enough as it is with lack of AT for USF and Brits.
- I'll trade my Brit's PIAT for Panzershrek's anytime.
- British emplacements are easy to counter with german artillery and leighs. While German's seem better with Infantry Anti-tank (Fausts and Shreks).
Anywho thanks for the update.
Posts: 558 | Subs: 1
Cautious Movement
Vehicle will camouflage itself and move at -50% speed. Vehicle cannot take projectile based damage when cloaked.
this is just pathetic..
Posts: 2458 | Subs: 1
Thank you for continuing to improve the game and effort Relic put in. Looking forward to new patch.
- Did not address several German uber advantages like OKW Pioneer decimating infantry at close range early game. Almost impossible to counter with USF as no machinegun avail to suppress them from getting close. If you are OKW vs USF early game, take your pioneers and shove them against USF infantry then upgrade with Shreks to keep Stuart at bay until you can build your Tigers.
- Seems patch nerfed the allies more then the germans. I find it hard enough as it is with lack of AT for USF and Brits.
- I'll trade my Brit's PIAT for Panzershrek's anytime.
- British emplacements are easy to counter with german artillery and leighs. While German's seem better with Infantry Anti-tank (Fausts and Shreks).
Anywho thanks for the update.
This must be the most one-sided post on COH2.org ever
Posts: 150
This must be the most one-sided post on COH2.org ever
Don't bother, it's a bait post
Posts: 1
Posts: 140
Livestreams
8 | |||||
230 | |||||
8 | |||||
7 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM