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December Patch Reaction

4 Dec 2015, 07:10 AM
#2
avatar of braciszek

Posts: 2053

Read this all the way through and thought it was a good read and an honest depiction of the changes.

I couldnt help but notice the amazing art of the new commanders. Would like to see more art like that every now and then.
4 Dec 2015, 07:32 AM
#3
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Very cool article!
4 Dec 2015, 07:57 AM
#4
avatar of Stafkeh
Patrion 14

Posts: 1006

Nice post! Well done.

But would have liked to have seen more about the map changes :)
4 Dec 2015, 08:05 AM
#5
avatar of vietnamabc

Posts: 1063

So anybody knows how to play Brit after this patch? Particularly how to deal with OKW tank horde now that Brit late game was nerfed to the ground.
4 Dec 2015, 08:59 AM
#6
avatar of korea_park
Donator 11

Posts: 197 | Subs: 1

wow very nice post cuz I was wondering how coh2 players reacting to december patch. can see more easily many players reactions! much entertaining post :)

+ damn good artwork xD
4 Dec 2015, 09:42 AM
#7
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

RIP middle house on Faymonville. Prolly for the best!

Very nice work on this post. It was a big staff joint effort. :thumb: So many changes to digest...
4 Dec 2015, 11:03 AM
#8
avatar of BartonPL

Posts: 2807 | Subs: 6

IMO OKW is mainly focused on early game, it's not that easy to get fast med or rep station, with costs on sWS it's impossible to do truck pushing like before, flak HT still sucks, Luchs could be good if called in very fast but it's expensive, OKW should always go for T4 ->P4/JP4 with obersoldats. Also this huge nerfs for Leigs (remove suppression is the biggest one) makes them weak, or at least weaker compared to it's current cost

About OKW doc - it's simply def doc from CoH1 Wehrmacht, advanced warnings revealing huge part of map, truck detections, goliath for ambushes and ofc FTFL which is probsbly cool but havent tested it yet, stuka assault it like the British counterpart Typhoon assault (is that correct name) but instead of rockets they drop 4 bombs and pin infantry with MG's, not very effective vs armour but still can be used well
4 Dec 2015, 11:25 AM
#9
avatar of TAKTCOM

Posts: 275 | Subs: 1

• Elite Troops ability replaced with Stormtroopers call-in
...People talk about how bad stormtroopers are...Tactical movement...

No Tactical movement in Elite doc.
4 Dec 2015, 12:15 PM
#10
avatar of E-zy
Donator 11

Posts: 219

Nice post! Well done.

But would have liked to have seen more about the map changes :)


The map changes werent in the balance mod nor in the patch notes, so there was no way we could have given our oppinions about that
4 Dec 2015, 12:28 PM
#11
avatar of Antemurale
Senior Moderator Badge

Posts: 951

• Elite Troops ability replaced with Stormtroopers call-in
...People talk about how bad stormtroopers are...Tactical movement...

No Tactical movement in Elite doc.

They probably were referring to the "Tactical Assault" ability that they unlock with their 4x StG44 upgrade. Boosts accuracy (outgoing and received) by 50% so they have insane DPS.
4 Dec 2015, 13:11 PM
#12
avatar of AchtAchter

Posts: 1604 | Subs: 3

Nice post! Well done.

But would have liked to have seen more about the map changes :)


As these guides are written before the patch hits you can't access and evaluate the map changes as they are only shown in the final patch :(.
4 Dec 2015, 13:12 PM
#13
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
IMO OKW is mainly focused on early game, it's not that easy to get fast med or rep station, with costs on sWS it's impossible to do truck pushing like before, flak HT still sucks, Luchs could be good if called in very fast but it's expensive, OKW should always go for T4 ->P4/JP4 with obersoldats. Also this huge nerfs for Leigs (remove suppression is the biggest one) makes them weak, or at least weaker compared to it's current cost

About OKW doc - it's simply def doc from CoH1 Wehrmacht, advanced warnings revealing huge part of map, truck detections, goliath for ambushes and ofc FTFL which is probsbly cool but havent tested it yet, stuka assault it like the British counterpart Typhoon assault (is that correct name) but instead of rockets they drop 4 bombs and pin infantry with MG's, not very effective vs armour but still can be used well


In Paula repley in november you write "and how you were risking your T4? by building it in some vulnerable spot? Paula pls. OKW is way better now than before, it's forcing you more to play HQ units, at least sWS is worth something to keep it alive then just send it to push some units and let it die"
So its better or not ?
4 Dec 2015, 13:16 PM
#14
avatar of Stafkeh
Patrion 14

Posts: 1006

jump backJump back to quoted post4 Dec 2015, 12:15 PME-zy


The map changes werent in the balance mod nor in the patch notes, so there was no way we could have given our oppinions about that




As these guides are written before the patch hits you can't access and evaluate the map changes as they are only shown in the final patch :(.


I thought this was written right after the patch :) Sorry! Its still a great article!
4 Dec 2015, 13:20 PM
#15
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Sometimes i feel taht in path thread, strategist try to find good things where are only bad and no responsibility about words. We all understand that this change d some thing OP, so wirte it, thats its OP, no its need be polite :D.
4 Dec 2015, 13:38 PM
#16
avatar of BartonPL

Posts: 2807 | Subs: 6



In Paula repley in november you write "and how you were risking your T4? by building it in some vulnerable spot? Paula pls. OKW is way better now than before, it's forcing you more to play HQ units, at least sWS is worth something to keep it alive then just send it to push some units and let it die"
So its better or not ?


It's balanced, before you got 3 units quickly, one of them was free, good for pushing, now you must build it and it costs something so no moar truck pushing
4 Dec 2015, 13:42 PM
#17
avatar of Der schöne Bob

Posts: 46

Really cool article. It was a pleasure to read through.^^
Finally a cool analysis of the patch without any fanboyism or buff/nerf-whining. Well done! :clap:

About the early Luchs:

I guess the best options are:

-Double Rear Echelon with (now improved) double zooks on USF side
-17pdr with AEC support on UKF side

If you are honest UKF has never been forced to build an AEC even though they are in a good spot; Centaur was much more reasonable and there was no threat of light vehicles on Axis side. Maybe it is time for a new meta?

Despite that, has anybody tried Valentine against Luchs recently? 6cp might be reachable when Luchs hits the field.
4 Dec 2015, 13:53 PM
#18
avatar of Stafkeh
Patrion 14

Posts: 1006

So anybody knows how to play Brit after this patch? Particularly how to deal with OKW tank horde now that Brit late game was nerfed to the ground.


Nerfed into the ground?

I find out a very fast T2 is effective. Get a sapper put mines down, everywhere. A sniper to bleed his MP is always a nice thing, but I prefer getting a 2nd sapper first and after that the sniper.

This was the build I did last game and worked out pretty well:
  • Tommy
  • Tommy
  • HMG
  • T2 UPGRADE
  • Sapper
  • Sapper
  • AT gun
  • Sniper


After that I pretty much just builded what I needed to counter what he had. He had quite a lot infantry so I went for more tommy sections.

Just upgrade one tommy squad with a healing upgrade, you need ammo to put those mines down.
If you try this, let me know :)

Played on the map Kholodny Ferma Summer verison.
4 Dec 2015, 13:56 PM
#19
avatar of chipwreckt

Posts: 732

IMO OKW is mainly focused on early game, it's not that easy to get fast med or rep station, with costs on sWS it's impossible to do truck pushing like before, flak HT still sucks, Luchs could be good if called in very fast but it's expensive, OKW should always go for T4 ->P4/JP4 with obersoldats. Also this huge nerfs for Leigs (remove suppression is the biggest one) makes them weak, or at least weaker compared to it's current cost



This, +1

And im reading a lot of panic about fast luchs, more than enough counters imo. M20 mines still work great obv. New zooks are amazing aswell (cpt/ m20 crew)
4 Dec 2015, 14:44 PM
#20
avatar of broodwarjc

Posts: 824

Your cost on the Schwer truck(OKW T3) is wrong, the cost is now 120 fuel, not 105 fuel.

Really good read and I like all the calls for changing the way you play(which people will be forced to do after they get done bitching) rather than this seems OP now compared to current strats.
4 Dec 2015, 15:00 PM
#21
avatar of __deleted__

Posts: 4314 | Subs: 7

RIP middle house on Faymonville.


Finally. I hate it. If one can take it it was so hard to get it back. Now it is much better.


ON TOPIC: to all who were making this december patch reaction thread. Youre great , really nice reading. And slepo you always wonder me. Gr8 work. Now I will have wallpaper to both mine computers :D
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SHOUT IT OUT!

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Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM

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