September 17th Patch
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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You may want to add that info since it's not widely known.
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M5 mine: The paratrooper support squad also get access to the mine, which makes the commander maybe a bit more desirable.
Thanks for the analysis
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GOod job guys
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Patch rating: 6.2/10 RELIC PLS
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...
Patch rating: 6.2/10 RELIC PLS
If that would be a movie rating, i'd watch it
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![avatar of empirescurropt](/uploads/avatar/9048.jpg?updated=1390849689)
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great writeup guys!
what this guy said ^^ !! +++ great job and TOP changes ^^ really will be more "fresh" opening new path to the gameplay !!
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- The minimap is much bigger!
- The wrong-color-VP-bar bug is fixed
- The graphs (army, float, territory) scale to higher amplitudes so info isn't cropped
- The UI scales perfectly w/ the center control box & no longer overlaps the commander cards
- There is a new "Ctrl-G" hotkey that toggles the unit shields display
might be useful in big teamgames
It seems that we still can't see "all chat"
![:( :(](/images/Smileys/sad.gif)
Overall, I'm thrilled. Having a bigger minimap and a properly scaling UI is huge win.
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Vet 3 Riflemen have 0.560175, not -48%. Received Accuracy is multiplicative, not additive.
Yep! Somehow it got ninja edited. Waiting for a portal editor to fix this. Sorry folks.
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- There is a new "Ctrl-G" hotkey that toggles the unit shields display
Headquarters provide you with additional resources for extraordinary battlefield awareness.
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