While the announcement was pretty dull, this will likely make Relic a lot of money. WFA added about 3-4k new players to the game, and many of them are likely interested in single player content. The campaign offers new players the opportunity to learn the game mechanics and unit functions in an environment that is a little more interesting than a comp stomp. The campaign will help the community grow in the long run, I started out playing the vCOH campaign in 2008. Not everyone is comfortable jumping directly into multiplayer. The community at coh2.org is focused almost exclusivly on the competitive multiplayer side of the game, but Relic has more fans to cater to than just that. It is a solid business decision.
That being said, there are soooo many basic game features that have been put on hold for far too long. These need to be a priority, and I'm not sure Relic sees them as such.
Really agree we get pretty focused that the only CoH population is competitive multiplayers but their is a large crowd who only play the single player, chase all achievements, play skirmish and love the TOW challenges on general difficulty.
I was shocked to find friends who only play skirmishes!