World Championship match stats
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Would it be possible to see how many times each commander ability was used for each commander?
Yes, but the problem is that I have to add a line for every ability... I have done so in the past (I think the scripts writes out stuff like how many grenades of different types have been thrown, how often PGs get the Schreck upgrade and other none-sense like that); I have to think about if I get a table for everything relatively easily...
Otherwise, anything specific you would be interested in?
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Yes, but the problem is that I have to add a line for every ability... I have done so in the past (I think the scripts writes out stuff like how many grenades of different types have been thrown, how often PGs get the Schreck upgrade and other none-sense like that); I have to think about if I get a table for everything relatively easily...
Otherwise, anything specific you would be interested in?
mostly about doctrinal units but number of abilities used is a decent indicator for commanders imo.
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mostly about doctrinal units but number of abilities used is a decent indicator for commanders imo.
Well, doctrinal units are listed in the tables; when it comes to abilities, that's somewhat tricky as the replay files don't contain clear indications on if an ability/upgrade/unit is doctrinal or not. Sooo, the simple "solution" for me: I added some calls in the program that would add an item to a list; note, this uses the same logic I use for the units; theses might get cancelled or whatnot and the algorithm I'm using is trying to estimate whether it actually was build. This will not be 100% accurate, and frankly I'm not sure if it works well for the ability calls because I normally skip those, so take these with a grain of salt, but:
Combat Engineers 65 47
Penal Battalion 45 16
Special Rifle Command 20 19
M3A1 Light Scout Car 19 17
SCMD_Ability_ 2 414 45
Shock Troops 18 12
Throw Satchel Charge 48 15
TM-35 389 45
M-42 45mm AT Gun 17 12
RG-42 Anti-Personnel Grenade 57 11
Prioritize Vehicles 325 96
Tankoviy Battalion Command 51 47
SCMD_Ability_ 175018 4 2
T-70 55 40
SCMD_Ability_ 1 1802 99
Field Infirmary 48 48
SCMD_Ability_ 174983 14 8
SCMD_Ability_ 174982 17 8
Mechanized Armor Kampaneya 37 36
T-34/76 35 18
RGD-1 Smoke Grenade 39 11
SCMD_Ability_ 174997 22 5
Prioritize Vehicles 183 34
BM-13 Katyusha 5 5
Volksgrenadiers 235 64
Panzerfüsiliers 36 18
Anti-tank Rifle Grenade 35 11
Mechanized Regiment HQ 64 59
Fire Panzerfaust (VG) 207 51
Panzer II Ausf. L 'Luchs' 69 52
Prioritize Vehicles 402 51
Salvage Operations 36 23
MG34 Heavy Machine Gun 93 57
Put Away Minesweeper 155 50
Raketenwerfer 92 52
Throw Model 24 Grenade 26 14
Concussive Grenade 39 24
Unknown 16392 171 59
Activate Minesweeper 122 41
SdKfz 234 'Puma' 47 40
Battlegroup HQ 26 24
Smoke Screen 49 24
Medics 21 21
Conscripts 135 36
Oorah! 91 28
Anti-tank Grenade Package 32 32
Support Weapon Kampaneya 41 39
RPG-43 Anti-Tank Grenade 119 25
Recon Mode 168 20
ZiS-3 55 32
Anti-Tank Gun Ambush Tactics 49 4
Light Artillery Barrage 77 24
M1910 Maxim 31 23
SU-85 16 12
Focused Sight 38 10
Merge 35 16
Incendiary Artillery Barrage 6 2
IS-2 Heavy Tank 12 12
Ramming Maneuver 5 2
KV-8 3 3
Assault Grenadiers 17 8
MG42 51 33
Sprint 43 9
Battle Phase 1 38 38
Panzergrenadiers 37 24
Medic Station 36 36
Mechanized Assault Group 9 6
Grenade Assault 20 7
Bundled Model 24 Grenades 63 22
Battle Phase 2 30 30
Tellermine 54 25
Support Armor Korps 28 28
Repair (1) 144 28
Panzer IV 28 20
Incendiary Armor Piercing Rounds 27 12
Prioritize Vehicles 218 35
Pioneers 34 23
StuG G 22 10
Battle Phase 3 15 15
Heavy Panzer Korps 9 9
Panzerwerfer 42 3 3
Light Artillery Barrage 16 6
Tiger PzKpfw VI 13 11
15cm Rocket Barrage 20 2
Blitzkrieg Tactics 3 2
Riflemen 139 48
Activate Platoon Command Post 43 43
M5 Mine 77 15
Unlock Mechanized Platoon 42 42
M20 Utility Car 13 13
WC54 ¾ Ton Ambulance 51 47
Distribute Medical Supplies (USF 88 43
M-20 Mine 4 3
SCMD_Ability_ 14324 12 6
Vehicle Crew Disembark 430 43
Repair (4) 58 23
M5A1 Stuart 36 34
Repair (5) 240 34
Weapon Rack Unlock 40 40
Munitions Cache 1 1
Armored Skirts (M20) 8 8
Rangers 2 2
Off Map Smoke Barrage 35 14
Activate Battalion Command Post 35 35
Rapid Barrage 29 17
M26 Pershing 14 10
Prioritize Vehicles 331 39
M2HB .50 cal 80 38
Activate Company Command Post 31 31
Unlock Mechanized Company 7 7
M1 57mm Anti-Tank Gun 36 22
Armor-Piercing Discarding-Sabot 12 8
SCMD_Ability_ 16586 24 11
Kübelwagen 34 33
Schu-Mine 42 159 48
Jaeger Light Infantry 10 3
Throw Incendiary Grenade 182 54
Hold Fire 111 13
Schwerer Panzer HQ 60 51
Panzer Authorization 49 49
Camouflage 180 26
Panzer IV Ausf. J 40 29
Pintle mount MG (P4) 38 31
Jagdpanzer IV/70 10 8
Cautious Movement 5 2
Detection 32 11
Sector Assault 7 3
Panther PzKpfw V 11 9
Pintle MG (CPanther) 7 6
Molotov Package 6 6
Throw Molotov Cocktail 23 6
Guards Rifle Infantry 17 13
RGD-33 Fragmentation Grenade 8 6
Button Vehicle 3 2
SCMD_Ability_ 12741869 42 9
SCMD_Ability_ 12741858 14 5
Hit the Dirt! 7 1
Mortar Barrage 6 2
PM-41 82mm Mortar 6 5
Smoke Barrage 1 1
WC51 Military Truck 27 18
Browning M2 Machine Gun (WC51) 22 17
Driver Disembark 7 4
M15A1 AA Half-track 5 4
Cavalry Riflemen 17 14
M1 75mm Pack Howitzer 6 5
Step On It! 31 11
High Explosive Barrage 25 6
M4A3 Sherman 48 26
.50 cal (Sherman) 29 19
Smoke Screen 19 10
SCMD_Ability_ 16714 3 2
Main Gun: Load High Explosive 27 17
M8A1 Howitzer Motor Carriage 5 4
Main Gun: Load Armor Piercing 17 9
Fallschirmjäger 36 17
Panzerfaust 20 10
Blendkörper 21 10
Bundled Model 24 Grenade 30 15
Stuka Reconnaissance Pass 27 13
SCMD_Ability_ 12741863 13 8
Trip Wire Flares 69 18
KV-1 1 1
Leichte Mechanized Kompanie 32 32
SdKfz. 222 31 24
SdKfz. 251 9 9
Flame Projector (SdKfz 251) 3 3
Flakpanzer IV Ostwind 6 3
Blitzkrieg 12 7
SCMD_Ability_ 188322 3 2
Mortar Barrage 31 9
M1 81mm Mortar Team 10 10
Grenadiers 101 27
Infanterie Kompanie 31 31
Direct face team weapon 113 37
GrW 34 Mortar Team 8 8
PaK 40 46 29
Mortar Barrage 32 8
Rifle Grenade 76 21
Panzerfaust 95 26
Fuel Cache (SOV) 3 2
Tracking 5 5
DShK 38 (IS-2) 8 8
SdKfz 251/17 Flak Half-track 6 6
Concealing Smoke 6 4
Anti Tank Rifle Grenade 130 34
SdKfz. 221 2 1
Air Dropped Combat Group 4 4
Shell Shock 12 10
M83 Cluster Mines 20 3
M36 'Jackson' Tank Destroyer 26 16
SCMD_Ability_ 2311 3 2
132mm Rocket Barrage 14 4
SdKfz 250/7 Mortar Half-track 2 2
Mortar Barrage (HT) 8 2
Fragmentation Bomb 15 7
Pintle mount MG (Tiger) 9 8
Reconnaissance Overflight 16 5
Rear Echolon 15 10
Take Aim 9 6
Opel Blitz Cargo Truck 1 1
SCMD_Ability_ 196565 1 1
SCMD_Ability_ 12741997 7 1
SCMD_Ability_ 12741996 5 1
Obersoldaten 28 21
Flammpanzer 38 'Hetzer' 2 1
Fire Incendiary Armor Piercing R 17 12
Pintle-mounted MG34 1 1
SdKfz 251 'Stuka zu Fuß' 2 2
Stuka Barrage 3 2
SCMD_Ability_ 12741861 1 1
Mechanics 36 36
Bundled Grenade 16 9
Cancel Direct face team weapon 8 5
SCMD_Ability_ 105152 38 22
7.5cm le.IG 7 6
Sturmpioniere 16 11
Infantry Section 31 8
Universal Carrier 7 7
Vickers K Mounted Variant 5 5
Platoon Command Post 8 8
Royal Engineers 16 8
Requisition AEC Mk. III 7 7
AEC Mk. III 6 6
Distribute Medical Supplies 110 8
Prioritize Vehicles 65 6
M5 Half-track Transport 1 1
AA package (UKF M5) 1 1
Crew Repair (8) 6 4
Sniper 15 15
Field First Aid 13 4
M5 Half-track 1 1
Anti-air Package 1 1
SCMD_Ability_ 196622 22 3
Panzer IV Ausf. J 3 2
SCMD_Ability_ 190157 4 1
Target Weak Point 10 6
Incendiary Explosive Round 6 4
Tiger Ace 1 1
SCMD_Ability_ 188704 2 1
SCMD_Ability_ 188702 1 1
Vehicle Crew Self Repair (3) 42 12
.55 cal Armor-Piercing Sniper 5 4
SCMD_Ability_ 174788 5 3
Smoke Screen (AEC) 5 3
Valentine 6 5
SCMD_Ability_ 94143 3 2
Observation Mode 18 3
Ordnance QF 6-Pounder ATG 7 4
SCMD_Ability_ 93172 1 1
Concentration Barrage 10 4
Company Command Post 3 3
SCMD_Ability_ 10741834 5 5
T-34/85 21 9
Il-2 Sturmovik Attacks 9 5
I&R Pathfinders 1 1
Stuka Close Air Support 4 2
M4 Sherman Calliope 1 1
P47 Recon Run 7 1
183mm Rocket Barrage 4 1
M7 Light Anti-Vehicle Mines 11 3
Panzer Tactician 6 3
S-mine field 17 7
Panther PzKpfw V 1 1
Pintle mount MG (Panther) 1 1
Bolster Sections 5 5
Repair (7) 13 2
Research Weapon Racks 3 3
Modified M6 Mine 8 3
Scout Sniper 1 1
Flare 3 1
Osttruppen Squad 12 4
Railway Artillery Support 3 3
DShK 38 Heavy Machine Gun 9 5
SU-76M 6 4
SCMD_Ability_ 1856 2 2
Allied Supply Drop 1 1
Light Artillery Barrage 9 4
Tiger PzKpfw VI 18 18
SCMD_Ability_ 17082 14 8
Mark Vehicle 15 7
Vickers HMG 5 3
SCMD_Ability_ 140160 1 1
SCMD_Ability_ 140162 2 1
Smoke Bombs 36 14
SCMD_Ability_ 10741828 9 5
SCMD_Ability_ 16060 12 3
Improved Recon Flight 4 4
Mk 2 Frag Grenade 20 5
Grenade Package 7 7
T30E16 HVAP-T AP Rounds 7 4
Combat Blitz 11 8
Aimed Shot 22 10
SCMD_Ability_ 11741841 11 8
HM-38 120mm Mortar 1 1
Mortar Barrage 3 1
Anti-Tank Overwatch 5 2
Smoke Barrage 1 1
SCMD_Ability_ 12742004 5 3
Dozer blade 11 6
Repair (6) 3 3
SCMD_Ability_ 174612 12 6
Partisan Troops 2 1
Partisan Tank Hunters 3 1
RGD-33 Fragmentation Grenade 3 1
Spy Network 5 1
Valiant Assault 9 3
Overdrive 7 5
Sturm Offizier 2 2
SCMD_Ability_ 15192 2 1
Breakthrough Tactics 6 3
Asault Artillery 1 1
Combined Arms 7 4
M23 Smoke Grenade 4 3
M4C Sherman 1 1
Smoke Barrage 1 1
Medics Disembark 3 3
SCMD_Ability_ 10741825 34 1
7.5cm HE Barrage 34 5
HEAT Shells 2 2
KV-2 3 3
Jaeger Infantry Command Squad 3 3
SCMD_Ability_ 1809 3 3
Supply Drop 4 2
Cautious Movement 5 1
Airdropped Weapons 4 1
Paradrop DShK HMG 1 1
IL-2 Sturmovik Rocket Run 2 1
Mobile 75mm Barrage 4 1
Concealing Smoke 1 1
For the Fatherland 1 1
LeFH 10.5 1 1
10.5cm Howitzer Barrage 9 1
SCMD_Ability_ 26 3 1
King Tiger 3 3
Pintle MG (KT) 2 2
Suppressing Fire 2 1
Trench 1 1
3-inch Mortar Emplacement 1 1
Brace Structure 2 1
Cromwell Mk. IV Cruiser Tank 2 1
Sturmpanzer IV 2 2
Pintle mount MG (SturmP4) 1 1
Secure mode 4 2
Flare 1 1
'Cooked' Mk 2 Frag Grenade 2 1
StuG-III E 1 1
M4A3(76) Sherman 9 6
.50 cal (M4C) 6 3
M21 Mortar Half-track 7 5
SCMD_Ability_ 14443 4 2
SCMD_Ability_ 12741859 2 1
SCMD_Ability_ 174615 4 3
SCMD_Ability_ 2370 3 2
SCMD_Ability_ 188755 1 1
SCMD_Ability_ 12741846 16 3
Improved 7.5cm HE Barrage 1 1
SdKfz 250 3 2
M93 HVAP Armor Piercing Round 2 1
Fighting Position 1 1
M2HB .50 cal (FP) 1 1
Airborne Assault 1 1
Forward Headquarters 1 1
Firing Positions! 2 1
SCMD_Ability_ 2299 16 3
Time on Target Artillery Barrage 4 1
Command Panzer IV 2 1
Smoke Bombs 3 1
Smoke Barrage 1 1
M8 Greyhound 4 1
M2 (Greyhoud) 4 1
SCMD_Ability_ 176864 3 2
Recon Flight 2 2
SCMD_Ability_ 11741839 3 2
Repair Critical 4 3
Captain 1 1
Stormtroopers 1 1
SCMD_Ability_ 176894 1 1
SCMD_Ability_ 18396 1 1
SCMD_Ability_ 12741851 2 2
Volley Fire 1 1
Relief Infantry 1 1
Tactical Movement 3 1
M5 Halftrack 1 1
Anti-air Package 1 1
SCMD_Ability_ 178761 2 1
SCMD_Ability_ 174616 2 2
Hold Fire 4 1
WASP Flamethrower Variant 1 1
SCMD_Ability_ 12742005 1 1
SCMD_Ability_ 14476 4 1
First column is the name, then how often it was used/called in/built and then in how many games it was used.
The names might not be accurate, I don't access the coh2 data base directly, but rather made a lengthy list by hand, that I have to amend whenever the modding team changed something. This also means they might not be 100% accurate. Or they might have been accurate at some point, but a new mod might have reused an old ID.
There are several things that are listed with their ID only. You might be able to find out with the modding tools what those actually are. If you do, let me know, I would add this then. The reason they are not recognized yet is that so far I didn't bother to look into them.
I'm away from the server that I'm doing this on from tomorrow on, so any other questions would have to wait until next year.
Edit: Also, some things might be split up into different categories. Like, I think there are 5 different IDs that are used when units repair something. Or, VG Panzerfaust is likely a different ID than the gren one and so on. These distinctions might not be obvious from the name given in the list...
Or they might be off or reused. E.g. I just noticed there were 7 instances of an ID happening that is translated into the Pintle MG upgrade for the Command Panther. Now, the CP was never build, so this is clearly wrong; either this is a case of ID reused or me misidentifying it originally (again, didn't care much about the upgrades so far).
Posts: 13496 | Subs: 1
....
Thanks allot for taking the time to do this.
What I would find interesting would be for instance how many times was the "Command Tiger" ability was used or how many time the HE IS-2 shot was used.
Posts: 607
I always assumed the tier-2 route (okw, sovu) would be common, but I was not expecting it to be so much more common.
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Of the following units which where produced in the late game or replace losses:
Conscripts
Penal
Grenadier
IS
Riflemen
VGs
And what what veterancy did they achieve.
Thanks in advance.
Posts: 1138 | Subs: 2
Since there has been an issue that has been debated would be possible to have following information:
Of the following units which where produced in the late game or replace losses:
Conscripts
Penal
Grenadier
IS
Riflemen
VGs
And what what veterancy did they achieve.
Thanks in advance.
Seriously, this debate is mostly taking up several pages because you guys talk at cross-purposes and/or semantics, but ok:
Yes, I can check when the infantry units where built. Any specific definition for "late game" that you like? Also, as I mentioned earlier I'm away until next year, so you'd have to wait until the first week of January.
Replay files basically only contain the match settings and then the player's commands. What they specifically do NOT contain is the status of any unit at any time: Neither where it is, not how many HP it has and not even if it is still alive (or - in fact - if it actually got built; the file contains the build order, and it would also contain cancel orders, so if no such order is found after some time I assume that the unit was build; however, it could be that e.g. the tech building was destroyed while the unit was in production, and that's something I can't tell from the file alone).
So, I can't neither check if a unit is replacing another unit (because I can't check if another unit died) or what veterancy it achieved.
Posts: 13496 | Subs: 1
Seriously, this debate is mostly taking up several pages because you guys talk at cross-purposes and/or semantics, but ok:
...
Thanks allot.
By late think we should focus after making T3 or PH3 when at least medium tanks are available.
I actually have little interest semantics but this stats might actual help understand the impact of 7 men conscripts on the game which I suspect is significant.
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Good to see evidence that Nexus is looking roughly as balanced as Faymonville.
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Thanks allot.
Ok, here we go:
OH:
If we check if the units are built before or after T3:
Grens: 97 before, 4 after
PGs: 27 before, 10 after
SOV:
Before or after T3
Cons: 123 before, 12 after
Penals: 41 before, 4 after
OKW:
Before or after Schwerer:
VGs: 226 before, 9 after
Panzerfüsiliers: 36 before, 0 after
USF:
132 before Major, 7 after
UKF:
All 31 before Company command post.
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