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British Forces Unit Guide

26 Sep 2015, 03:43 AM
#22
avatar of CookiezNcreem
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Plenty. Had no idea that those numbers where %.

Thx for all the info.

The official forums arent good for much,but I found this;
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/214196-all-factions-all-modes-a-comparison-of-some-rifle-infantry

Maybe that will be useful to you with the info I just gave.
27 Sep 2015, 12:04 PM
#23
avatar of wandererraven

Posts: 353

6p At gun with always sabot round
Yakee envy
3 Oct 2015, 16:36 PM
#24
avatar of IronDice

Posts: 1

Great job! As a brand-new CoH2 player, I really appreciate the detail and comments. Starting to get my head around all of this because of it. Super helpful. :)
3 Oct 2015, 16:42 PM
#25
avatar of CookiezNcreem
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Great job! As a brand-new CoH2 player, I really appreciate the detail and comments. Starting to get my head around all of this because of it. Super helpful. :)




Thank you you're so very welcome.
8 Oct 2015, 02:45 AM
#26
avatar of Vuther
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There's a significant typo I noticed.

Observation

"The crew will stop to fap, while the commander observes the battlefield. All units in its detection arc are revealed on the minimap and on-screen."


Of course, the correct way for this to be written should be "The crew will stop to wank..."
13 Oct 2015, 02:10 AM
#27
avatar of CookiezNcreem
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Updated pre-emptively with balance mod changes

Also some wording changed for clarity
15 Oct 2015, 04:09 AM
#28
avatar of CookiezNcreem
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Added funfact that Pyrotechnics supplies upgrade for Infantry sections increases sight radius by 15
23 Oct 2015, 04:12 AM
#29
avatar of derbius

Posts: 1

I have bought PIATs a few times for British forces and frankly I have never seen them do more than scratch the paintwork on any German vehicle. Could anyone verify how much damage they do (vs for example a panzerschreck?)

Also, it's worth pointing out that two panzerschrecks will insta-kill a universal carrier, which limits their mid-game usefulness!
2 Jan 2016, 20:01 PM
#30
avatar of Jackaroo

Posts: 5

Thank you for taking the time to put this guide together I found it very helpful
12 Jan 2016, 15:19 PM
#31
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post23 Oct 2015, 04:12 AMderbius
I have bought PIATs a few times for British forces and frankly I have never seen them do more than scratch the paintwork on any German vehicle. Could anyone verify how much damage they do (vs for example a panzerschreck?)

Also, it's worth pointing out that two panzerschrecks will insta-kill a universal carrier, which limits their mid-game usefulness!


Piat and Schreck do the same 120. Actually Piat does better damage on deflection...

A U.C. has 200 HP so it can not be 1 shotted by a Schreck
12 Jan 2016, 18:19 PM
#32
avatar of Spinflight

Posts: 680

Was playing around with Piats the other night..

I'm not sure what their range is supposed to be as nothing they ever fire at is still there when the rounds arrive!

They do have surprising range though ( almost off the screen) and can fire over cover. Better still they pretty much always overshoot, if you use attack ground at any rate increasing their effective range further. I'm thinking of using them as mortar support with attack ground.
31 Jan 2016, 19:30 PM
#33
avatar of CookiezNcreem
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Ok I added a disclaimer at the top. If you're a noob, dont read the stat stuff! It will break your brain! read the tip stuff only!

I also Updated quite a bit of 'stuff' as well, as more and more "things" have become uncovered over the months since release.
21 Feb 2016, 09:46 AM
#34
avatar of NEVEC

Posts: 708 | Subs: 1

Crocodile main gun does 80 damage, not 160.
29 Apr 2016, 17:58 PM
#35
avatar of Schnitzell

Posts: 2

Could you also do a guide about general strategy with the british? Maybe how to start a game or what unit counters what?
I'm kinda new to the game so I've been having quite some problems playing vs players.
29 Apr 2016, 18:22 PM
#36
avatar of CookiezNcreem
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Could you also do a guide about general strategy with the british? Maybe how to start a game or what unit counters what?
I'm kinda new to the game so I've been having quite some problems playing vs players.



If you play anything from 2v2 to 4v4, this guide should help guide you in a general direction in regards to build order and 'how you should play' the british.

Right now we do not have a british 1v1 guide, but since you're a new player I wouldnt recommend 1v1 for you anyway unless you have some rts background of some sort.

The guide I linked should help for 1v1 as well, if you omit the teamplay aspects that are mentioned.

Also, If you ask in this subforum here, expierienced players will come by and give you some tips as well,
https://www.coh2.org/forum/111/ukf-strategies
30 Apr 2016, 09:31 AM
#37
avatar of Schnitzell

Posts: 2

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