Lenny’s guide to the Tank Hunters!
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Think whatever you want, it worked before as well as now! Watch some of the matches streamed by casters where I used this PRE-PATCH.
Edit: actually, as a proof of this. You can clearly see point 5 in "cons". That says "5. Hard to play" Im not sure how hard it is to play after patch, prolly should had changed that. It might be mediocre because of no OP tanks. But you get PTRS, which is so good that it's really not super hard to play - it was harder without the PTRS-OP-Buff
("Hard to play" was written like 2 months ago )
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Permanently Bannedwtf, you have quoted me wrong there buddy, never said it doesn't work. I have been writing this for 2 months on/off because of the balance patch.
Think whatever you want, it worked before as well as now! Watch some of the matches streamed by casters where I used this PRE-PATCH.
Edit: actually, as a proof of this. You can clearly see point 5 in "cons". That says "5. Hard to play" Im not sure how hard it is to play after patch, prolly should had changed that. It might be mediocre because of no OP tanks. But you get PTRS, which is so good that it's really not super hard to play - it was harder without the PTRS-OP-Buff
("Hard to play" was written like 2 months ago )
Interesting. Then the current top scene must be lower than a year ago if i could beat you with ease even with i skipd a year of gaming and not mention i playd okw for a first times.
But good strategy anyway, to bad this game is so bad that there are only a few strategies which will be the current meta, and those will always beat it whatever you do.
Btw this tactic is already backfired with your pure conscripts and t2 spam. You will have so much manpower drain that makes you harder to tech. You should try 2-4 sniper spam, that would win the game at 10 min mark if you say that 3 conscripts can deal with a p4. But without engine damage, only a moron would lose a tank against conscripts.
(that engineer upgrade in 4v4 Kreygasm)
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1. Early game
Cons spam is countered by mgs + sturmpios for example. Spam of any single unit type can be hard countered.
2. And latter i dont see why you need t34 if you have PTRS.
For me better start is 1 con > 2 penals. Then Cons or M3 or Sniper depending on what enemy is doing
in mid game 4 cons with PTRS + 2 penals with flame + 2 snipers adding 2 zis later
Penals are needed
1. early game to counter sturmpios, they kill them 1v1 and pressure infantry in general
2. kill bunkers
3. in later stage they very well mixing with cons on single hotkey cuz they both becoming strong units and have a bit different firing range that makes it difficult to kill them both with single grenade
May be im wrong in smth.
Posts: 307 | Subs: 3
Interesting. Then the current top scene must be lower than a year ago if i could beat you with ease even with i skipd a year of gaming and not mention i playd okw for a first times.
But good strategy anyway, to bad this game is so bad that there are only a few strategies which will be the current meta, and those will always beat it whatever you do.
Btw this tactic is already backfired with your pure conscripts and t2 spam. You will have so much manpower drain that makes you harder to tech. You should try 2-4 sniper spam, that would win the game at 10 min mark if you say that 3 conscripts can deal with a p4. But without engine damage, only a moron would lose a tank against conscripts.
(that engineer upgrade in 4v4 Kreygasm)
come on man, stop going on and on about how much I suck. Besides, we both know that KT countered everything last patch - and still pretty much does to this day
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Thank you for the effort writing this guide but I think this is bad build unfortunately.
1. Early game
Cons spam is countered by mgs + sturmpios for example. Spam of any single unit type can be hard countered.
2. And latter i dont see why you need t34 if you have PTRS.
For me better start is 1 con > 2 penals. Then Cons or M3 or Sniper depending on what enemy is doing
in mid game 4 cons with PTRS + 2 penals with flame + 2 snipers adding 2 zis later
Penals are needed
1. early game to counter sturmpios, they kill them 1v1 and pressure infantry in general
2. kill bunkers
3. in later stage they very well mixing with cons on single hotkey cuz they both becoming strong units and have a bit different firing range that makes it difficult to kill them both with single grenade
May be im wrong in smth.
This is not a bad build at all, try it out, it works ingame. You should have 290 fuel gathered for 1 T34 just in time with the 8 conscripts, or else you are just doing it wrong - you get armor before your opponent with this + you will have the sufficient manpower if done right.
I did mention that T1 builds works.
Sturms can easily get countered by cons in range
Bunkers can be killed more costefficiently with PTRS
Thx for the reply though, good luck with the T1 strat.
Btw. I just prefer T34 over SU-85 in general. Much better offensively in most situations
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This is not a bad build at all, try it out, it works ingame.
If I can ask question. For me problem is not loose too much MP until I get 4 PTRS. He can go 2 mg + other infantry. It shuts down my 4-5 conscripts opening. May be any micro tips?
I understand if I manage to win (or at least not to loose) opening i will be in a better positiion after PTRS upgrade.
1.I dont see how to win 5 cons vs spam of infantry supported by mgs.
If I see mg or esp 2-3 mg I go sniper. With that build it is not an option.
2. What shall I do if he opens with 2-3 mg in your build?
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Srsly, just flank around the MGs, and if you can't try to ignore them. Get a cache down and defend the ground you do have, eventually go T2 and MG/mortar for cover - mortar can smoke for offensive vs MGs!
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Currently, on 1v1 you can't do much in order to stop this commander, if you play OKW. Or "OPKW" (lol).
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8 cons into 2 t34s. combined arms at its best #esports
This is the Lenny way. Find a badly designed unit/weapon (it's not hard in a Relic game), work out how to blob it effectively, write a guide on how to abuse it with lots of excited language "omg, then insta-jib them all, lol, I'm so excurted!".
It'd be fine if it created something interesting to play against but it's always the same. Boring slugfest. Relic, this is why you fail.
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But without engine damage, only a moron would lose a tank against conscripts.
I think in this build you suppose to win before P4.Which is not easy for many reasons. Luchs is one them that i forgot to ask about.
Even 5 PTRS is not good against it. Greandes useless, no one will drive in range to throw grenade. Mines are not available at this point cuz you spend everithing on PTRS.
T34 comes later, so luchs can already rampage through your army esp tageting snipers .
Videos or replays of this build vs different builds of germs would be really good.
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Ostwind for the win!
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Stale meta for the win
And of course a bunch of people who have zero idea what they are talking about
Posts: 307 | Subs: 3
Looks like we have all the axis fanboys complaining about non meta cheese strats here
Stale meta for the win
And of course a bunch of people who have zero idea what they are talking about
Ostwind counter diz shiet - confirmed :3
Also, noone has ever known wtf they were talking about burts!
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It is ussualy fast ostwind or luchs. Not much difference between them in this build.
I suppose ostwind(luchs) would not be a problem if you go 5 cons > t70(t34). But i simply cannot play with only cons against mgs+infantry.
Looks like Lenny have to edit most of his guide. If he can, cuz surely its not easy job to make right guide.
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Loads of cons plus an M3 flamer engie gives easy map control. Focus on denying early fuel.
If you succeed, they will get a pak for AT, build a Katy as 1st unit and punish the little defence of pak and MGs.
I like T4 for many reasons:
SU85 has more bite if they get strong tanks, and is perfect synergy with con spam which will prevent SU85 being flanked (AT nades), so 1 SU85 is more viable on its own.
Same for Katy, they cant reach it thanks to hordes of cons (in theory).
Katy+Bombing run > T34s for AI.
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