Login

russian armor

Soviet Unit Guide

18 Apr 2013, 17:02 PM
#2
avatar of LacunaIntroRiot

Posts: 51

"• Guards Rifle Infantry (Doctrinal, replaces Penal) – Long-range anti-vehicle infantry. Can be upgraded with armor penetrating guns for high damage against light and medium vehicles."

I think guards are already equipped with the anti-tank guns but can be equipped with a light machine gun instead.
18 Apr 2013, 17:03 PM
#3
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Good catch :) fixed:

Guards Rifle Infantry (Doctrinal, replaces Penal) – Long-range anti-vehicle infantry with armor penetrating PTRS guns for high damage against light and medium vehicles. Can be upgraded with LMG for anti-infantry capabilities.
18 Apr 2013, 17:39 PM
#4
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

Penal Battalions actually have the same durability as a conscript squad. They do however have better guns ( semi-automatic SVTs) and thus do more damage.
18 Apr 2013, 18:35 PM
#5
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Penal Battalions actually have the same durability as a conscript squad. They do however have better guns ( semi-automatic SVTs) and thus do more damage.


thx fixed.
18 Apr 2013, 21:11 PM
#6
avatar of BartonPL

Posts: 2807 | Subs: 6

you forgot to mention that T-70 can use recon mode, disabling it's main gun but highly increasing it's sight range
18 Apr 2013, 22:00 PM
#7
avatar of SunAngel

Posts: 104

you forgot to mention that T-70 can use recon mode, disabling it's main gun but highly increasing it's sight range


I'll fix that and add in its auto-repair.
18 Apr 2013, 23:40 PM
#8
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

• Scout Sniper Squad – Two-man (or two-woman) sniper squad that kills in one shot at long range. Will camouflage while in cover and can pay munitions for sight of a nearby area for a short time. Useful for taking out weapon teams and supporting infantry. Very weak and must be kept safe.

The ability that grants line of sight to a nearby area is a flare which is shot into the sky and has it's own mini parachute.
19 Apr 2013, 07:43 AM
#9
avatar of Umbert

Posts: 119

you forgot to mention that T-70 can use recon mode, disabling it's main gun but highly increasing it's sight range

Where "highly" is only +50% more. The German spotting scopes grant +100% sight range while stationary. (Robotnikthingy told me on th offical forums).
25 May 2013, 08:32 AM
#10
avatar of NorfolkNClue

Posts: 391

I've only played as Soviets in this game at the moment, and against AI while I get used to the different set ups. Was never a very good vCoH player tbh, but was having terrible trouble against early German light armour. Was spending a lot of res on the AT grenades, but that's a sticking plaster as opposed to a real solution. I've started building the infantry building for Guards, and rushing to get at least 1 AT gun out which I sit near my HQ so that it can be protected, then push it out slowly as I build the AT protection up. Just finished an AI match where I tried this out, and it seemed to work pretty well, almost a relaxed victory. Still only against Standard AI though :)

So - is this the right way to do things? If so, it kind of limits your commander choice initially, as 2 out of the 3 have guards.
25 May 2013, 09:12 AM
#11
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

It would be best to re-port this question to the Red Army Strategies Forum.
25 May 2013, 09:38 AM
#12
avatar of NorfolkNClue

Posts: 391

Righto. Thanks :)

Edit - just thinking Ami, would it be worth bracketing which Tier each building is considered to be? Just as an aide-memoire for folk (i.e. me) who aren't so involved with general strat discussion.
25 May 2013, 11:05 AM
#13
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

25 May 2013, 11:22 AM
#14
avatar of NorfolkNClue

Posts: 391

Like that? :)


Exactly like that. Nice one ^_^
22 Oct 2013, 16:08 PM
#15
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

Thanks to Computerheat's huge work, this guide is now up to date! :clap:
22 Oct 2013, 16:41 PM
#16
9 Nov 2014, 10:48 AM
#17
avatar of Hater

Posts: 493

Special Rifle Command (tier 1) now costs 50 fuel. ave balance!
14 Dec 2014, 13:56 PM
#18
avatar of Nathanm465

Posts: 204

Permanently Banned
Tier 4 costs 120 fuel now, t34 costs 100 fuel now, they took the soviet faction from the B-hindddd
nee
6 Feb 2015, 05:33 AM
#19
avatar of nee

Posts: 1216

As of date of post, the ML-20 fires only four shells rather than the original eight.
23 Sep 2015, 14:16 PM
#20
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Guide is up to date now.
8 Oct 2015, 11:00 AM
#21
avatar of slepo1

Posts: 195 | Subs: 2

>.>
<.<
...
KV-2? :,)
0 user is browsing this thread: