Thread: OP 4 Apr 2014, 07:08 AM
Rifle nades...rifle nades.... how much a molotov costs? 15 amo and it still fries the same percentage of an mg crew as the german rifle grenade does in maxim's case. For 25 amo of course, because everything that is german needs to be more expensive.
The fanboy is strong with you isn't it. Play soviets once in awhile. I have never seen a molotov kill 3 /4 of an MG42 crew on impact. In fact I've never seen it kill more than one on impact. I have however used the rifle grenade to kill 4 Maxium crew members in one shot. The fact that its already easier to kill a maxim is a problem but the massive problem is the range on the rifle grenade. You can use it without being in harms way, unlike the molotov. |
It's another hard to balance thing. Nobody wants Sherman Croc 2.0, but right now it is pretty silly how it can easily pay for itself and more with a suicide run. It bounces even panther rounds a good percentage of the time and even if they all penetrate still takes on the order of >30s to kill due to high health, during which it can incinerate anything in its huge range in no time.
You must be aware that the majority of soviet armour and at suffer this problem a lot vs a Panther? That on its own is an irritation but even more so when it pops smoke and goes to Warp. |
Not to mention just attacking with 2 squads from different directions. Maybe the maxim can reposition faster than an MG42 but its useless when you can just walk out of its arc while it changes direction. |
I would agree with you if the maxim was like the mg42. but besides that they are machine guns and suppress people they have nothing in common. And very simply put the maxim needs counters.
What do you feel is the purpose of machine guns in this game? I would say primarily to suppress and support other units. MG42 and Maxim both do that, although the MG42 does it far better.
What is wrong with the maxim counters that already exist (snipers, mortar, mortar ht, scout car) ? |
The arc of the maxim is not tiny. the arch of the mg42 is just overkill and for the most part useless. currently oorah and molotov is sufficient to remove a mg42 from the front as the mg42 has extremely poor suppression..
Comparing the arc of the Maxim vs the MG45 it is tiny.
What happesn to conscripts that are in the open running to molotov an mg if they have grenadier support. They die. What happesn to grenadiers when they are running to riflenade a maxim with conscript support, nothing because they don't need to run anywhere.
The riflenade needs its range reduced. |
I think a lot of people are missing the point. For a conscript to use a molotov on an MG42, it has to run in close and due the massive arc of the MG42, there is a high chance they will get suppressed. For a grenadier to use a rifle grenade, it can still fire it far away (may still be in cover) but even if not, the arc of the Maxim is tiny and so the is a much less risk of becoming suppressed. If you stop them both using them while suppressed, the conscript will be pretty screwed where as the grenadier is all fine and dandy. If you were to introduce the suppression rule without changing the rifle grenade, it would make it even further away from the molotov than it is now. |
I stand by my opinion that conscript and grenadier grenades should be disabled when suppressed. Rifle Grenade has a long range and Molotov is a crew killer. Others are fine since they're both one time ability and short range.
Grenadiers can still fire their rifle grenade while in cover from great distance, conscripts still have to move out of cover to get there and are much more likely to get suppressed. |
The thing with rifle grenades is that the range is massive compared to Molotovs or other grenades. I think a range reduction would help. As it stands, its far easier to use a rifle grenade than a molotov, because you can use it in cover or even when far away, vs having to oorah out of cover just to get in range. |
I would make soviet team weapons 4 squad men but with increased health to match it with the same health points as it have with 6 crew men.
With that, russians will waste less in reinforcing and German sniper will have more love.
Can soviets then complain about squad wipes as much as the Germans do when all Germans will need is a rifle nade |
Tanks in CoH2 are just as good at squishing infantry, the problem is that both sides have for their basic infantry have AT weapons which cause engine damage, so the whole affair is pointless.
Most soviet armour has horrible pathing issues, especially T34's so it makes infantry crushing hard. Germany doesnt really have that problem and can also use the strafe to pin infantry even on retreat and then just run them over. |