I'd go for accuracy and reload faster
Brilliant, just brilliant, Cruzz finds everything Relic
Show Spoiler Don't forget about your infantry. Brit infantry might not have snares, but they do have PIATs, and PIATs absolutely wreck slow-moving late-game armour:
- You need 4-6 PIATs (more, and Obersoldaten will melt your face; fewer and the enemy tanks will escape).
- Get a Comet to vet1 if possible
- Send your infantry in (if you can really afford it MP/MU-wise get PIATs on commandos)
- Make sure you mix a mine-sweeper with your infantry (attack ground any mines you spot to "defuse" them)
- Comet stays back spams and smoke/WP to support your troops (focus fire on MGs and AT guns)
- Once your infantry maims/scares the heavy TD's your Comets move in and kick everyone's ass.
However, if you feel allergic to PIATs/think they aren't worth it, here's what you can use:Against Panther spam:
- 2 Fireflies work wonders, if you can vet them up and keep Panthers away (Tulips help, but no need for them)
- Don't even think about spamming Comets; you will lose hard
- (I'm assuming you don't want to build AT guns, as they are easily countered by rocket artillery)Against T3 spam (Stugs, PIV):
- Mainly what Rollo said about Comets
- 1 Tulip Firefly for 1-shottingWhen JT/Elefant/JP4 hit the field:
- If you are really good with micro, consider Cromwell spam. Too risky though (Cromwells get 2-shot by the heavy TDs)
- Firefly Tulips can also traverse buildings, if you want to deal some safe damage
- PIATs are your best bet here.When a KT hits the field:
- Fireflies are great at this. Beware of Raketens/JP4/heavy-TDs though
- PIATs can still work, but only if you manage to flank the rear side of the KT (otherwise the cannon will start vaporising your squads)If you encounter a Pak43:
- Commandos all the way
- Otherwise, aim your Tulips at max range against it and you can one-shot the Pak43.
However, most of all:
- When you notice that the enemy adapts, you also need to make sure that you adapt your composition.
- Be flexible; don't fill up your Popcap just because you have the resources for a 4th Comet.
PS: Does anybody else think that the vanilla Churchill simply has no synergy with the other elements of the faction?
This ^
Whermacht doesn't need another ai light vehicle. They already have the flame halftrack.
+1, Flame Halftrack does an insane amount of damage to infantry, therefore the 222 shouldn't wreck every infantry unit like it's hitting someone with a baseball bat
Big investment in mp, but cheap in fuel. Makes tanks crumble away like nothing = not good
Brits didnt had heavies but only churchill types, and most of their TD's were USA styled, weak armor, big guns
Listen to Trollton please
He's right about this one.
Mostly of the time I see the squads way more spread out surely not blobbing. Of course sometimes they blob to give the extra punch into that fight or finaly break through the lines, but that sounds fair for me.
Hey ya'll, used to play COH1 and COH2 when it first came out. I've recently gotten back into it and so I've come here to hopefully get up to speed with all the new and cool stuff that's changed. Tested out all the new factions and I love UKF so far, although I'm finding it hard to counter early armour and armour in general.
Cheers,
SaN
Welcome, could do some games to give you the hang of it
Thread:
Wire 2 Mar 2016, 10:51 AM
All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.
+1
Too much windows at a VP