There is no reason whatsoever that they can't have a third German faction. There is plenty of unused units, game mechanics and concepts to make another truly unique German faction (and a new Soviet faction, for example).
This. I would really have zero problems having another soviet and another german faction as long as they play completely differently. |
Its always been like this. Overall the balance is okay in all modes, the game is mostly playable. The metagame has gotten incredibly stale over the past few months but what can you do. |
This would fuckup matchmaking for WEEKS. No. |
Well, a japanese faction in general would be cool.
However, it would only work in COH 3, in the sense that it would not fight the soviets or the western front USF, and would only fight the USMC , also specifically made for fightning againts the japs.
The reasons are many, due to japan being overall a much smaller nation than USA, they had to focus on specific things in order to compete with USA, and for a time, they did. The japanese navy and airforce in 1941-42 was very modern, and in some atspects, even surpassed the US, notable example being the A6M zero being superior to everything the americans had in stock, until the F6F hellcat was introduced.
However, their land army was basically inferior in every way. Their tactics were outdated, their weapons were also outdated, hell, the japanese lacked something as basic as a submachine gun (altho in coh 2 i guess that doesn't really matter due to LMGs dominating the meta), they also lacked any kind of good tanks, sure they managed to make some "decent" tanks in 1945, but even they were very very subpar for 1945, most of their tanks were total rubbish. Their rifle or machine gun was decent, but nothing special. They even lacked proper ANTI TANK guns in some cases. Their artillery was also not exactly sophisticated at all.
Of course this wouldn't matter if they faced againts the USMC, where something as basic as a sherman would be the equivalent of a king tiger in coh 2, and it could barely go anywhere due to the jungle enviroment. The island fightning in the pacific was almost completely dominated by infantry. The possibilities for the japanese faction for such an enviroment are endless, booby traps, kamikazes, banzai charges, heavy use of ambushing, highly sophisticated trench and pillbox lines etc etc.
And also, theres also much more in the far east. A great place for an expansion is the second sino-japanese war, it's scale being even larger than the western front of 1944-45. The second sino-japanese war is by far the MOST overlooked part of WW2. China lost between 17-22 million civilians in that war, not to mention over a million millitary casaulties. Japanese casaulties are no joke either, with a million millitary casaulties.
Think of it, imperial japanese army vs USMC, and later china gets added into the mix. Not to mention the british, australian and new zealand armies could work here too.
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You cannot implement Dota2 or CS:GO model into Coh2.
Dota2 is a game aiming for fun in its level of execution, calls, dialogues, heroes are mostly fun. And from that fun, you can take a lot of freedom to design cosmetics, dialogues, calls etc... and sell it, you are just limited by 2 facts: your imagination and the frame decided by Valve.
CS:GO is also aiming for fun and personalization, you can also play with audio, weapon skin and model skins, those are really visible and gives a personification of your pixel character.
Coh2. Coh2 is fun as well, for sure that is part of his objective but in a clear different manner and for sure not in a visual or auditive one. You cannot change you Panther skin to pink with blue bubble because it is fun, you cannot change voices by stupid one because its fun. The frame is clearly limited to a "realistic" visualization and immersion. People find their fun in that realism and its execution with the game engine. You cannot decided to design flying wingmen grenadiers squad in all statistics equal to normal one's but visually funnier.
So basing your economic model on skin and decay... that's going to last a couple of months before all realistic skins and possible voicing are available onshop, and next what?
Coh2 doesn't make you control a single character you can personify but an army, a commander and here is the personification. And it goes in that direction, the one COHO was taking in his time. You select your preferred army, and you design your commander in a dedicated frame. And because your commander cannot be personified you need to found another way to do it. And it goes to abilities and monetize it with economic transactions.
It can work, you just need to be creative, think different HUD styles for USF or soviets, new voicelines for all your infantry, skinpacks for infantry etc etc.. |
Lol at people saying the puma, flak HT are underperforming. |
It's not ridiculous at all. In CoH1 a single MG42 would absolutely stop a blob of 5 units. That wasn't a problem, because you can simply spread out your units. But if an entire army is within 10 square fucking meters, then YES, it SHOULD be stopped by a single MG42. It's the entire point of the unit, it's why it has a limited cone, why it has a setup time, and why it doesn't deal amazing damage.
Not exactly. Don't you remember that alot of units had abilities that negated supresion?
Dont you remember that running into MGs was standart brit tactics?
fire up + ranger or airborne blobs?
And im not so sure about mg-42 winning againts 5 squads head on. Im pretty sure it wouldn't. |
You know, the wounded are going to die anyway, since the wounded soldiers in coh 2 are simply people mortally wounded and not dead yet.
So i dont think its wrong to put them out of their misery.. |
Blobbing is a very effective tactic when you blob in the right time, at the right spot and in the right way.
Of course, people look at a blob and think that it takes no skill, but trust me, in order to blob properly you need to blob in the right place, at the right time.
This doesn't apply for OKW who just blob all the time though Keepo. |
The Lee Enfield was incredibly innovative when it was first introduced, and was good enough that it retained service in WW2 and beyond; it's even been used in recent African and Middle-Eastern conflicts by terrorists and rebels alike. It had the firepower of a K98 and the clip capacity and firing speed of an M1 Garand; it was the rifle that won WW2 I think.
Ok, either you are extremelly delusional or just simply trolling. |