mmm! thank you cookies. i can never determine when it would be best to get a JP4 over a Panther, and always seem to make the wrong choice. xD
my build against the soviets looks something like:
3 volks,
battlegruppe
volks + leig
schwerer
luchs,
this doesn't realllly work as well against the USF however, with their light vehicle timing. would it be a good idea to try mechreg against them? instead of the schwerer, going battlegruppe and then JP4?
4 volks into leig is waayy too few infantry units. You want to get alot of infantry as OKW , esp againts USF. Something like 4 volks + 3 jagers. Or 4 vollks + 2-3 mg-34s, and get 1-2 falls later on, or 4 volks into 2-3 panzerfusilliers. Obers are still good if you rush the shwerer, just need to save up for some munitions which can definately be a bit tricky since most USF players go M20 or AA HT or stuart. So getting a raketenwerfer and saving up munis for obers might be a good idea. LEIG is not a unit that you get something every game in a strict BO sense.
Mech REG is an excellent choice as OKW vs USF, they really struggle to counter the flak HT/puma esp if they go lieut tier. That said it is fairly micro intensive as losing even 1 vehicle can often lose you the game. But generally, if you do opt for a mechanized regiment HQ, then it is a good idea to rush kubel + sturmpios to his cutoff. Due to the way OKW fuel income works, it is signficantly more efficent to have your opponent cutoff rather than capping with your sturmpiooners. That's generally how OKW sturmpioneers are supposed to be used, because of their high unit cost capping with them is generlaly a mistake. |
Crits occur when infantry drop below a certain percentage of health.
Infantry below 50% have a chance to be instantly killed. Negative cover just makes it really easy for infantry to drop below 50% health.
Stop making stuff up, please. |
120 mortar killing stuff from a safe distance without micro?? You don't say ....
That's just what allied arty can do against 4men squads.
Pack Howie is more annoying for me as a Wehrmacht-Fanboy atm, but I think allies need this "anti-camper" abbilty against OK-WEEH nowadays ....
I mean nobody at Relic gives a shit about Wehrmacht anyway ... it's all about Allies against OKW. Balance? Who needs that shit
Yes, that's exactly why wehrmacht was picked almost 100% of the time over OKW in the last tourney, and thats why they performed so well |
Why is this thread about everything other than the free lieutenant? |
Perhaps the reason why grenadiers are disadvantaged before LMGs is becasue it IS INTENDED by relic for them to be disadvantaged. |
It would be fine if the goliath was cloaked like snipers, pathfinders etc meaning it is only camouflaged in cover. |
It is an issue because Call in meta is more than likely going to be addressed. It at this point is a universal known fact that people want changed, and when that happens there will be quite a few issues with Soviets.
This is exactly like how a few of us predicted OKW being overwhelming when they balanced out USF and adjusted the income of OKW. They didnt really have problems, it was just other faction issues and when they were sorted out the result was a not under powered faction being OP.
It will be the opposite in this case when Call in meta is addressed. OKW and USF will benefit the most, Ostheer stock stuff is great so no big deal, Soviets will get the shaft.
Do you have a credible source to back up your statement? Dont tell me the specifics if you are in alpha and under NDA, just tell me that if the call in meta is going to get fixed soon.
Because i remember very well PQ stating like 6 months ago is that they do not want to attach call ins to tech because they understand how heavily soviets depend on their call ins.
Anyways, attaching call ins to tech is not the way to go. All it would mean is that you now get a T3 building before your call in. Late game would still be dominated by call in tanks for sov/ost and esp for soviets because their non doc vehicles are pretty bad in the long run. |
LT being 60 and Cap being 70 fuel makes alot more sense. |
I honestly dont understand why people are so fond of making mass balance complaints, yet provide zero replays on how to actually improve..
I mean in the end bitching about balance is going to make you simply frustrated. Relic pretty much completely ignores these forums when it comes to balance. They mainly rely on their own data pulling machine thingy, and also the alpha testers.
Instead of bitching about something that perhaps wont get fixed for months, perhaps it is better to actually try and figure out a strat how to counter it? Provide replays?
As for the "lull time" in USF teching , it does exist. A very short one, but it does exist. It happens once the ostheer player gets 60 munitions and gets a flamethrower. When that happens, it usually ends up being like this RE, 3 rifles, LT in production, 3 grens + mg + flamer pio.
This theoretically gives the ostheer player a short time frame in where he can push, or atleast gain some map control. I actually dont retreat my flamer pios, unless they get low health, i build a second pio once i research T2.
You have no reason to not buy flamers in the early game againts USF, you can easily get a second pio sweeper later on if you suspect m20 mines or democharges.
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Lower front hull armour of the IS-2 (all models) amounted to 100 mm at 30 degrees, which was under serious threat even by the much more pedestrian KwK L/48...
Not to mention that in the literature, you'll find literally a plethora of armour configurations for the IS-2, apparently different batches/production runs had often severely downgraded armour from the nominal values.
The Germans tested at least one captured IS-2 extensively at Kummersdorf and were not exceedingly worried, I'll see if I can dig this up.
That said, there is no doubt that the IS-2 was an exceedingly well protected vehicle, as it had to be in its primary role.
Ah, lower hull armor, that's true. But not many shots really do hit the lower hull... |