This is why I'm, not talking about UKF. Mobile reinforcement truck is a solution yes but you need to implement 2 new stock units, one for the USF and one for the OKW.
You don't.
You can make Searchlight to act like a reinforce.
Same way Bren Carrier can work after some new upgrade. |
Can?, you'll have to redesign 2 factions to make them effective without FRP. There is a reason with USF and OKW infantry is so strong. It is because their support tools are weak and you usually can't stand on a defensive ground. Should we give everyone a HMG42 like T0? Don't you see how Soviet is struggling right now with their useless T2, they have to rely and cheese, cheese and more cheesy strats to stay on the game. Do you want the same to happen to OKW and USF?
Do you remember, USF doesn't have stock rocket arty or late game stock heavies and OKW tanks cost you an arm.
I'm not saying the game is currently balance or FRP is currently balanced but such easy statement like "hey guys, let's just remove it from the game" are plainly stupid when taking the game design and balance as a whole.
All you need to do is to give them mobile reinfore platform.
It's not like OKW is helpless if not going for Med truck with FRP. Same for UKF. In fact, in 1v1 you hardly see FRPs from OKW and UKF and yet somehow they stay ground, while you are trying to say that without FRPs, there is a need to redesign whole faction.
Well, there isn't |
FHQ:
Change it from a toggle, to an active ability. 2 mins cooldown, 1 min duration ability. Now you actually have to time it and use it with some thought behind.
Why complicate if you can just remove them? |
There wasnt a single reason to give FRP to WFA and Brits.
All FRPs should be removed right away.
They support blobbing and careless playstyle.
Remove them and add some field reinforce for UKF, USF and OKW which should be quite easy. |
Thread: ISU-1522 Jun 2017, 18:10 PM
ISU is great unit. It's just not useful every time on every single map.
If you have problems with making ISU efficient, then most likely it's not the problem with ISU itself. |
If you can decrew to abuse pop cap and get over 100, you probably already lost a game.
Such posts that it's OK becasue you can abuse pop cap are completly out of the point. |
Once and for all.
Nerf WFA + UKF repairs.
Leave OST / SU like they are.
We don't need 5% health Tiger to be ready again in 20 secs. Losing health should be punishing. |
IMO double GrWs (in 2v2) are way more annoying than Mortar Pit.
Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
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Tho I think Penals are fine in current state, they won't be fine after fixing Cons.
Like mentioned here, I raised such point months ago - you cannot balance Penals with Cons out of scope and then balance Cons with Penals ouf of scope. It's a dead end.
It would be better idea (I guess) to balance Penals like Cons were in the scope, then crawl few month with them until Cons are in scope.
Right now they are quite fine, but once Cons will be touched, they won't be. So you either get X months with not well designed Penals but after that everything is fine or you get X months with well done Penals but then much more time with screwed balance between Penals and Cons.
Unless Penals will be included in scope again but I hardly imagine that. |
If anything needs just sound, i's rather railway, not dive bomb.
Sound alone is not too much, especially that despire timer is counting down, you will here it around 6-7secs efore drop at most.
Now add that the AoE has excatly the same damage in the middle like at the end of AoE, which makes some units almost unable to retreat (pack howie), unless you start moving perfectly when the first, lowest sound is heards (which 8/10 times you don't). |