I made few misteakes, bad choices, 3G delay costed my early Grens squad etc but somehow I stayed alive and I belive I had chaces to win.
After getting Werfer I wanted a Panther to push with infantry in the middle, Tiger from the top and Panther from the bottom but Werfer was so useless vs infantry that I made Brummbar (probably bad choce tho).
But Werfer vs Calliope.
First barrage of Calliope - 2 Paks wipe but it's OK. I kept them togehter. From that point I tried to separete them a bit and keep in ove all the time. Around 30:20 Calliope if firing almost from cut off at my cut off and the first salvo wipes Pak and kills 2 models from the second Pak despite I was moving them the moment I heard sound.
It's the same story all the time. Sometimes Callipe was firing next to middle VP but most ofthem from cut off to cut off ending with 60 kills while PzWerfer aiming as close as possible to mortar - 2 kills. Shooting at Major - 0 kills. Only last one barrage killed 8 models of repairing engis but I belive it's ecuase extra damage during repairs.
At some point it was shooting from cut off directly at my base and skill killing models like crazy.
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Thread: PzWerfer vs Calliope.13 Sep 2016, 08:20 AM
In: COH2 Gameplay |
Thread: PzWerfer vs Calliope13 Sep 2016, 08:15 AM
In: Replays |
Thread: PzWerfer vs Calliope.13 Sep 2016, 07:53 AM
No it's not, becasue Brummbar is kept at bay as useless unit by Jackson. In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.13 Sep 2016, 07:15 AM
You fuc*king kidding me? I'm playing only Axis 1v1 in last month. ____ I still should have a replay. Problem is I needed PzWerfer as a AI unit but it completly sucked so instead of a Panther I had to get Brummbar as a another AI unit which completly ruined my plans. In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 23:30 PM
But when you consider than finally USF tier costs you 180F while T4 270F (210 if skipped T3 which is something too hard) you would expect that T4 units will be quite poweful. They should reward you for expensive teching instead of relying on cheap call ins. In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 23:22 PM
I think it's was good before it was hit by the aoe nerf It wasn't. If rocket arty does not leave a chance to survive for crew weapon it's bad. Let me put it this way: Kholodny, PzWerfer standing behind middle VP house and shooting at mortar behind middle VP church. No retreat, no dodge - effect? 2 models down. Callipe shooitng at Pak40 kept at high of left cut off which were moved away jsut after hearing the sound? Wiped. In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 23:10 PM
Why are you making the arbitrary comparison with the pwerfer and the calliope. Why not throw the stuka in there too? Calliope doesn't look that strong vs stuka which comes even sooner. Stuka is easy to dodge. Calliope is not. Yup, calliope costs more what what if you need arty to counter vet 3 double LMG rifles? You need to tech and teching to T4 in 1v1 is not cheap. Meanwhile USF player can get non tech Calliope and spend rest fuel of Jackson/Shermans. Before nerf PzWerfer was way OP. Now with Katy they are fine but why Calliope has to be on top on it? Why it does not leave a chance to move away/save crew weapon? In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 23:08 PM
non tech sry In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 23:03 PM
With all Rocket Arty you need to drive up close for dem wipes, the Calliope is just the most likely to survive doing this, due to it's huge HP and how much Smoke USF has. And for what reason you need this suppression if all rockets are lanuched at the same time? I used PzWefer as close as possbile and even after 4 barraged I could not make it as good as 1 calliope barrage. And what's the reason for expensive T4 units to be worse than non tech call-in? In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.12 Sep 2016, 22:49 PM
As a main allied fanboy (lel) I would like to know why PzWerfer is so shit and Calliope so good. What pushed for this thread? Just done 1v1 vs USF. Calliope vs PzWefer. Non-doc Calliope killing unlimited amount of models, leaving Paks40 without any chances to survive. Meanwhile PzWerfer shooting directly at mortar - 2 models down. Point is not to buff PzWerfer but nerf Calliope so it acts like a Katyusha. Don't get it why call-in is way more powerful and durable than T4 unit. So what's the reason behind sucking Pzwefer and wiping Calliope? Or maybe different way. What's the reason for normal acting PzWerfer and way way more powerful Calliope? In: COH2 Gameplay |
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