Those %'s have always been that way even when the balance is completely obvious in allies favor.
Example of that was when shock troops were 1 CP, there were still more axis.
But it was 60-40, not 95-5.
Thread: Time to shake it up relic!18 Sep 2014, 10:33 AM
But it was 60-40, not 95-5. In: COH2 Gameplay |
Thread: Appealing and imbalances of 4v417 Sep 2014, 18:33 PM
Nondoc pershing? nondoc KT? I WANT NONDOC IS2!!!!!!!!!!!!!!!!!!!!!!! Non-doc no, but more commanders with IS? Yes. Right now if you have bulletins for IS, enemy knows that you will have shock, kv8,etc while ost have same many doctrine with Tiger that you can not predict which one he s gonna use. In: COH2 Gameplay |
Thread: Kubel counterplay17 Sep 2014, 16:34 PM
Kubels are weak against attacks from two directions, and cannot suppress units in green cover. Even rear echelons will damage a kubel enough that it has to cede ground. Sumę, but kubel never appears alone. There are always stormpio. Kubel alone is easy to handle but with stormpio it s deadly combination. U need at least 3 rifle squad to counter it. As okw I can repel even 4-5 squads with kubel stormpio and volks. Just micro will enough In: COH2 Balance |
Thread: Appealing and imbalances of 4v417 Sep 2014, 16:13 PM
Guys: giving Pershing to USF won't solve any problem. Everyone will just play 1 commander (we don't need Soviets 2.0 meta style). Then make few commanders with Pershing. You re going to say that this will change nothing cause usf still will be using Pershing commanders. Im saying that its on relic to make non-pershing commanders more attractive. Sorry but most commanders (especially recon) are so shitty that they never should be added to the game. Who the hell figured out ability to give crew thompsons? Such commanders/abilities wont help if Pershing will arrive. In: COH2 Gameplay |
Thread: State of the Game17 Sep 2014, 12:16 PM
I would love physics, animations, effects etc but optimization sucks so much.... My laptop can handle Skyrim, diablo 3,dark souls 2 at very high, yet I have to use the lowest for coh 2 because at medium I got fps crash when something heavy hits the ground. In: COH2 Gameplay |
Thread: 4v416 Sep 2014, 12:44 PM
Why I'm feeling like you are talking to me while I'm not troll and I do my best in every game?
Well, I could argue with You Sure, it has better armor, but it comes too late, can't flank anything so in the end it is worse. In: COH2 Balance |
Thread: 4v416 Sep 2014, 10:27 AM
Ok, new serious problem just arrived. Trolls. I had few games with guys who do not have any commanders or bulletins and they simply do nothing. They are not afk, they are writing that they are trollig casue it's impossible to win as Allies vs Axis. They simply do nothing as a protest against unbalance. In: COH2 Balance |
Thread: 4v415 Sep 2014, 07:21 AM
What do you think about making call-in limited units? It would push players to use basic units and make call-in very, very valuable. I'm thinking about making all 10+CP units limited to 1, 7-10 to 2. This would prevents 3 Tigers spam from 1 player, 3 ISUs and so on... Game would be more tactical cause you won't have 3 Tigers (in team games it could be 6-7) to crush enemy.You'd have to use many different units to break the line, not just one type units in a large number. Or just make colddown, let's say 10mins (then bulletins 10% faster would make sense). T34/76, PzIV etc. were seen more often than Tigers, IS2 and others. Such change would provide that. One tiger with PzIV, IS2 with T34/76 etc. What do you think? I just woke up, and this might be bad idea but at this time of the day it looks really nice for me ^^ This may also fix entire call-in system. No need to tie with tiers since you can have only 1 or 2 units. This would also affect KT In: COH2 Balance |
Thread: 4v414 Sep 2014, 23:19 PM
Ok, it is not funny anymore. With every single patch it's harder to play this mode as Soviets. I'm newbie as OKW yet I have 41W/5L. I also have a lot of experience with Allies but I have 106W/108L (soviets). I have no tactic as OKW. Just making units I want. Stuka, Puma or maybe Strumtiger. No matter. I always have very high damage at the end of the game. As Soviets? Well... I just had a game where my 3xSU85 made 32k dmg. ML-152 had 628%, 2xShocks around 500%, Katyusha 350% and 120mm mortar over 1200%. Yet we got crushed by KTs, Obers, Stukas, Tigers and Panthers. No matter how good we are, it's very, very hard to win. As OKW? I simply give a f**k and I win anyway. No effort in fact. As Soviets? I do my best yet the game is not rewarding me for this. Some of you will say that 4v4 should not be balanced.I would say if 2v2 would be balanced, 4v4 also would be cause it's 2x 2v2 most of the time. Ok, you dont see Jadgtiger in 1v1 but you also don't see 3x SU85, right? I do not have any pleasure in 1v1. I love big games, but 4v4 is simply unplayable as Soviets or USF. Relic, make Allies playable in team games, I'm begging you!! In: COH2 Balance |
Thread: WC 51 comes too late.13 Sep 2014, 17:44 PM
It was an abusive troll unit. Time to put down the crutches. And Kubel is not? In teamgames 2x Kubel + 2x Strumpio can lock down allies in base for a long time... In: COH2 Balance |
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