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Thread: Remember when22 Nov 2014, 11:02 AM
I remember when you could see level of players at loading screen which caused rage quits In: COH2 Gameplay |
Thread: Obersoldaten and stuff22 Nov 2014, 10:31 AM
I can give You one. All I needed were 3x Paras with LMG and Lieutenant Do obers even reload there LMG? I can't recall ever seeing a animation for reloading it. Also as said before any squad that picks up the LMG34 becomes this: Obers are better that this one. Their LMG is gardening stable while shooting. You cant say so about this In: COH2 Balance |
Thread: Obersoldaten and stuff22 Nov 2014, 10:30 AM
They are stronger at medium-far distance but should not be at close range. They get suppression since 4 vet not 5. Obers can hit the field around 8-9mins. Not so that late when compared to Shocks. In: COH2 Balance |
Thread: Epic Victory Strike22 Nov 2014, 10:26 AM
Do you know what's USF and OST epic strike? In: Lobby |
Thread: Obersoldaten and stuff22 Nov 2014, 09:59 AM
There are 3 problems with Obers. - LMG34. This weapon is insane. I picked it up yesterday with my Rifles. They were killing everything on their way. - Veterancy. It's just wrong when vetted Obers are better at close range than vetted Shocks. Not to mention that they can suppress them befire engage. - Bipod. Rifles, Paras, Grens... Everyone has to lay down to use LMG efficiently. That's normal. You can't be accurate at far distance if you are not using bipod. What about Obers? They just run and kill everything. They dont have to be stable to fight which is ridiculous. I mean, do tehy have arms from steel? Increase their close-medium range DPS but decrease far distance, or leave it but make them use bipod. All of these points are little OP. Now imagine that they are combined in a single unit. Oh wait... you dont have to imagine that In: COH2 Balance |
Thread: Jacksons madness22 Nov 2014, 00:51 AM
I was called a cheater 4x TAB involved In: Replays |
Thread: Jagdtiger21 Nov 2014, 23:35 PM
Combined arms are not something for Axis In: COH2 Balance |
Thread: Hypothetical21 Nov 2014, 21:49 PM
Jadgtiger any day. It seems that you forget one main thing about CoH2. Paper-rock-scissors rule. Infantry < ISU < Jadgtiger. You have awesome AI unit and very good AT unit. OK, good for you but Jadgtiger completly denys your AI abilities. Because of range it's pushing back your ISU all the time. The point is, even if you have ISU it wont do anything because it will be punished by Jadgtiger. Of course, in games like ISU vs PzIV, Panthers, KT - ISU is better option. But if we are talking about army with ISU vs army with Jadgtiger, I would go for second army. Your ISU will be useless if there will be JT on the field.
I cant agree with you. Just today, I had 4v4 on Rostov. We were closed down due to huge crew weapons suads. Then 2x IS2, 2x ISU, 4x t34/85 vs 2 Panthers, Pak40 and 1 panzergren schrecks. We wanted to give up but we decided to wait for my Elephant. And it was crucial moment. One Elephant with support was able to push back all their units. It ended with 30k dmg and from 99 - 450 VP we went to 99 - 0. So if You asked me, Elephant is awesome and I almost always go for it. In: Lobby |
Thread: Jagdtiger21 Nov 2014, 17:59 PM
Well it's worse than the Elefant now. 1. So it's not slower. 2. It would we wierd since it's the most powerful tank destoryer in game. 3. Wut? Go and try Jackson. 85 range deny any babysitting in fact. Volks+Schrecks, raketen, Panzerfuss have AT nade or sooething like that I belive. 4. It's really hard to lose it. 5. Synergy with Panthers? Are we still talking about 1v1? Because I dont think so, and if we are talking about 2v2 you can cover JT with Paks 40 or even 43. 6. Spot for 85 range? If you know there is something but you cant see it try to attack the ground. 7. It's obvious since Counter Attack commander is hard counter for JT. It's simple. You go JT, Soviet will go B-4. Soviets will go for ISU, you go for JT. You dont pick up doctrine in first seconds. 8. Stun? That's why you have 85 range. Keep them at distance. In: COH2 Balance |
Thread: Jagdtiger21 Nov 2014, 16:31 PM
You did not get my point. Maybe I was not enough accurate. If something is removed you can get something in return. For example, Relic removes vet1 Jackson ability but in return main penetration is increased. If something is nerfed, it's nerfed and you get nothing in return because this nerfed thing should not take palce since beggining. And it was nerfed because you still can do it but for ammo (but it should be free with CD) ________ And like G4bb4_G4nd4lf said, it''s nerf to JT. It was removed but it's nerf for a unit. In: COH2 Balance |
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