So three nazis walk into a Greyhound's canister shell...
And who the hell told them to blob?
Doctrinal, munition, low hp, cooldown, almost useless while cooling down vs non-doc, no munition, no cooldown, durable.
y does no one use zooks as usf. It punished okw HARD
Luchs cant do anything if u have double zooks on every other squad. same goes for puma. since luchs is mostly only good vs infantry. if ur infantry hard counter it. OKW player has wasted his fuel
Zooks also handle okw tier buildings very well.
Double zooks on every other squad it's very, very risky and can lead to getting wiped by Obers or Falsch
I think were I can agree with you is the lacklustre early AT option for USF. The Vet 1 AT gren ability should be slightly chunkier and USF should be able to field a reasonable zook at the same time as the Luchs.
Problem ain't the Luchs, it's USF core design.
Bring back sticky bombs.
I agree with you but when last time Relic has changed something about faction design?
(I dont see OKW muni income as design change)
So first it was 30-40 in 6 minutes, then 20-40 in 10, now it's 40 in 5-10.
Make up your mind
I just had a Luchs, and sadly MM gave me a newbie bash. And in rougly 5,5 minutes of base sieging it obtained 29 kills. I've had more before, it's possible, but that's the deal of a light AI vehicle - it can also backfire quickly if the enemy counters it properly.
As Heartless already mentioned the T70 can be also a serious threat, and let's not forget about Recon mode. And by the time the Luchs hits the field, you already will have gathered approx 200 fuel. Even if you exclude some upgrade fuel, it's pretty easy to yield a medium tank at the same time, which will wreck the cute little AI cat rather quickly.
Would be nice to have some super slight HP buff for the T70, so it doesn't die to two PAK40 shots, but that's it pretty much (in my opinion).
Edit & P.S.: if a Luchs wipes your Captain or Zook squad before they can shoot, then you're doing something wrong.
You know, it's just average. Sometimes you can get 20kills in 10mins and sometimes 30 in 6mins.
What's more, Luchs will always hit the field faster than medium tanks, especially if you go for t2 and convert muni to fuel.
Luchs is so fast and mobile so if you see Captain behind green cover you just go around and wipe. No need to face Captin with cover buff.
Focusig on Luchs will let you open for Obers or Falsch while OKW will always go for Schrecks so it does not matter if USF/SU will go for Stuart/T70.
Point is, OKW can counter T70 or Stuart without any problems. Even OST has Pak and fausts to counter light tanks. Soviets can rely on AT nades and ZiS but USF? At nades with minimun range and without homing ability are useless vs Luchs.
Bazookas? You need 5 hits to kill Luchs with it.
Sherman? Even if rushed, it hits the field around 12min.
US Forces are fucked by Luchs most of the time.
Soviets have better option but keep in mind that Falsch or Obers will wipe Cons and ZiS while dealing with Luchs.
About elite players.
Have you seen Luchs with 30-40+kills used by no-pro? I have. Have you seen T70 or AA halftruck with such many kill used by no-pro? I havent.
Compare Sturat and Luchs cost. It's very in favour for Luchs.
Early zook is useless since Luchs has 400hp and can wipe squad befofe it can shoot.
And M20 mines are just lottery. It's hard to foresee where Luchs will strike.
Australian Magic it sounds like you have more of a problem with Volk Shrek blobs than the Luchs.
To address some points:
The T70 can kill Axis Halftracks so it is not too far-fetched that the Luchs can kill allied Halftracks.
As for the Stuart, while its AI does suffer, it does have 2 really, REALLY good AT abilities (Shell Shock + Point Blank Engine Shot), where as the Luchs and T70 need a good flank, a lot of time, and RNG to even damage medium and heavy tanks.
I could see the Luchs getting less HP(not a cost increase that would make it not worth getting) and the Stuart getting a HP or slight armor buff (so its AT abilities have more time to be utilized).
In fact I don't have problems with Luchs or Schrecks blob most of the time. Im just rushing for Sherman and paras to deny Luchs or Volks. Yet I see a lot of replays where Luchs is raping enemy, sitting in the enemy's base, wiping everything. On the other hand I did not see T70, Stuart or AA halftruck running around whole map, getting 30 kills in 5mins and avoiding AT gun so easily. Yes, sometimes T70 or AA halftruck can be deadly but it's like 1/10. Luchs is deadly 6/10 cases in my opinion.
I can get 40 kills with Sherman but I need around 15-25mins to do that. Sometimes even more. Luchs can do that in 5-10mins.
AA Halftrack
M20
Greyhound
T70
M5 (Quad or flame garrison)
All of which can take on shreck squads pretty easily. Special mention to the Greyhound for the skill shot ability, the AAHT for suppression on the move, and the M20 for having such a massive impact that Ostheer made nearly a complete no-show in the tournament. All of these vehicles (bar the Greyhound, not too sure about it) featured at one point or another in the recent tournament, and all made a very good showing of themselves (M5 only appeared once, true, but it pretty much won that game outright)
And none of there can kill 20-40 models in 10mins. None of these can make huge manpower drain.
I tried to use Greyhound many times and I don't know what's so OP about this. I wiped only ONE squad in 5-6 games. But even tho, it costs ammo. Luchs can just run around and wipe eveyrhing. No cooldown, no munition.
AA haltrack is powerful but it's not wiping squads - unless you will just sit in front and do nothing. All you need to do is retreat and attack with Volks+Puma, Puma, Volks+Raketen or Volks+Luchs.
T70? Really? It's potent when used right but far away from Luchs can do. Volks can deal with T70.
When M5 arrives, Axis will have many soft counters. I saw few times M5 with 30+ kills BUT it's not easy. On the other hand, Luchs does not need so much micro and again, no muni (M5 needs expesive upgrade).
None of these units can provide huge bleed like Luchs and none of these are so easy to use.
Oh, and don't forget about HP. Luchs has 400, rest 240-320.
I think the damage output is a bit over the top BUT OKW player is sacrificing fuel for this little monster. WHY tell me WHY is the Stuart completely SUCK against infantry in contrast to T-70 and Luchs? I have the hardest time wiping out infantry on the run when I am chasing it for miles & miles. Stuart needs a DPS buff!
Yes, OKW player is sacrificing fuel but is it punishing? Volks with Schrecks and raketen can deny Sherman or T34 for long enough. On the onther hand, making Stuart and delaying Sherman can be deadly once Obers arrive. So for USF it's high risk, little reward. For OKW it's very low risk and high reward.
And yes, Stuart sucks.
For Luchs defenders, please, show me any other unit with such huge impact and ability to wipe units which should be soft-counters, like Captain.
A direct statwise comparison is not terribly meaningful to begin with, at least in this case. All of the aforrmentioned operate under vastly different tech progressions, embedded in a different faction dynamic etc.. Going Luchs means that any hard AT (meaning the Panther) is gonna come even later and will leave you wide open to medium Armour. A 10 minute Sherman/T34 is entirely realistic which means that your window of opportunity for the Luchs is very, very small. That being said, if left unchecked, the Luchs indeed can be a high impact unit, and I would rate its utility greater than that of the Stuart and about equal to that of the T-70.
OKW is never open to medium armor because of Volks. Volks + 1 Raketen and Sherman can take 1 shot, maybe 2 and has to retreat to get repairs. 10 min Shermans is realistic but only with Lieutenant, without any weapon upgrade and without loosing fuel. With Captain it's rather around 12min. But if you go for Lieutenant you are open to Luchs - no AT. Although T34 is normal around 10min but still, it's pushed back just with Volks.
Point is, T70 and Stuart are very easily countered by infantry while Captain can't fire with bazookas because Luch will wipe full squad faster.
Yes, T70 does better damage but it can be countered by Volks and it won't get 20-40 kills in 4-7mins just by running around map and pushing base.
Well, it's not pure AI. I saw replays where Luchs was chasing down KV8...
I'm ok with it's performance. My main issue is it has more health than the T70 and the Stuart. What's with 400hp for the P2 only anyway? I'd say it's only OP in it's extra health compared to other light tanks. It can take 3 hits from AT gun while others only 2.
Only hp? Compare effectiveness vs infantry between Luchs, Stuart and T70.
Or watch this.
Its impact on the game is huge when compare to halftruck for example.