I'll bump the topic because rifle grenades are getting ridiculous now.
Last game alone I've lost 2 squads of Conscripts + 3 squads of Shocks alone not to mention units that were forced to retreat because they got left with single member left. Squad wipe for small amount of ammunition? I'll take that anytime. MP drain is crazy.
It puzzles me that after doing squad behavior changes no one from CoH2 balance team did think about impact AoE profiles will have on the overall gameplay. Allied side seems to be suffering the most due to general larger squad sizes, therefore AoE must have been bigger to achieve desired effect and now with soldiers in squads being more "compacted" it's a slaughter. I get squad wipes occasionally but almost every time? With 5-6 units on the battlefield I am unable to watch every squad closely to see which of the grenadiers is starting the animation. Even when they shout grenade and I use "recent event" jump function it's usually too late to do anything.
Also a bit off topic but German 81mm mortar is now a killing machine. Watch latest Imperial Dane cast and see what it does to US Army.
I wonder why many threads raise the issue of Canister, B4, ISU but no rifle nades.
Rifle nades are deadly right now. 6 man crew support weapon? No worries, I have rifle nade to wipe them! Oh wait, I also have really hard to detect animation, nice range and no timer - US rifle nade has timer (asymetrical balance
)