I would prefer normal barrage with RNG involved. It would be better for both sides, why?
No more wiping defensive structures and units you built for 5 mins.
No more wiping your whole army in narrows places.
No more useless barrages cause enemy moved just a bit
No more useless rockets cause right now, agasint moving enemy 1 rocket can hit but the rest will miss.
But most important is what I said about missing.
Stuka is weird unit. It can wipe whole army, or miss whole army just by a hair, that's why normal barrage would be better.
It's just theory tho, I have no problems with Stuka. Just move or retreat when you hear sound. |
If PTRS spam is so powerful, I wonder why I faced it only once (and blew it up with combined arms).
Guards are doctrinal elite, more expensive infantry. I guess they should win agasint Grens.
As for the AT profile, it depends. It's highly accurate, very powerful weapon so there is no reason why it should not be used agasint infantry.
Killing model with first burst is not PTRS problem. Cons squad without any upgrade is doing this all the time vs Grens. First burst and Gren is dead is the squad is not behind green cover.
Killing gunner in first burst is RNG and it's unlikely when MG is facing 1-2 squads.
PTRS is right now useful. Maybe decreasig accuracy a bit is a good way out. I mean, they buffed it from 0.055 to 0.60 that insane buff, but not OP (maybe during first day when people did not know how to counter it). Lower it to 0.45 and it won't be problematic anymore while remaning useful. |
Zooks are not that bad.
Yesterday I dropped Paras and I got one squad with zooks. 5k dmg vs vehicles in 13min. Not bad I guess.
Problem is different.
Tiger, King Tiger or even Panther provide better or worse AI power so in fact you can upgrade as many Volks as you want, and pick up everykind of AT because you still have AI power provided by your big, fatty steel.
USF must have 2 Jacksons which means pure AT, so any other unit you make, must be AI.
This leads us to the place when you don't want AT infantry, cause you need to counter infantry and Jacksons cannot do that.
Just in theory, if USF have Pershing tank with quite good AI abilities, we could see Pershings with support of Rifles with zooks. |
I sense butthurt. But hey, that's okay
Well, even when I was winning I said that it's not my game, that Im feeling it |
That's not what me meant, at least I think so. It's stupid that you are "forced to blow it up" to disable it. What if you want to keep the bridge/building intact?
Repair the bridge.
And like I said before, most wipes caused by demos have source in lack of enough micro.
Taking point auto in the middle of the point; going straight into obvious demos placement becase jumping through fences is too much micro; same like capping et the edge on the circle. Just 3 micro issue to improve and demos will almost never wipe your squad. Add sweepers to this and you will be safe 9/10 times.
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You have no idea what your talking about. Infiltration nades come on the longest cool down of any ability in the game, they are by no means easy to spam and are very RNG dependent since you can't decide were the grenades land.
And AGAIN; OKW's pricing is the same as every others faction's pricing in most areas. But with the fuel penalty they are paying more to justify having better stock units in some area's.
If you adjust the cost of a unit for the fuel income disability it makes a lot more sense:
T1 and T2 are 60 fuel. T3 is 120 fuel like every other factions.
So teching for OKW is almost exactly the same as it is for other factions, barring USF who doesn't get free tech 1.
The sticking part is the units, the Panther costs 265 fuel, the KT costs almost 400, the CPIV costs over 200, ect.
And a "free" luchs would require you to salvage 10 wrecks/support weapons. If you enemy is losing that many tanks and weapons they have already lost the game.
Come on dude... Are you spamming rifle nades everytime after cooldown? "One" devastating nade per retreat and heal is good trade and for 10ammo.
T3 (4, depends if you count T0 or T1) for 120 fuel? T1 and T2 for 60 fuel? Dude... Srsly? Dude, what's wrong with you? I guess I should stop here... That's the point! Lower income would be noticaeble with normal prices like 60-60-120 but you have 40-40-80 so it's already adjusted for income. How you cannot see this...
If Panther costs 265 fuel, and teching is not cheap how it can be deployed earlier than Ostheer?
2 T34s, 2 ZiSes, 1 Mortar and you already have 25fuel. But if you use scavenge doctrine... |
Because 4v4 holds no ground in an actual balance discussion. Besides I literally have 0 problems as allies when playing 4v4 with my friends, we win 90% of our games not because allies OP. But because we don't suck.
Okw may get cache advanatage. But in 4v4 soviet call in meta gets amplified by like x2. 2-3 people just spamming is2s facerolls everything. Or going fhq on some maps, or 120 spam, ptrs spam. Jackson blob + lmg rifle blob. 4v4 is all about cheesing your opponent because its a for casuals only gamemode thats just for fun.
Allies AT team is very poweful in 4v4, it's obvious, but AT vs AT in late-game is not that easy, especially, when IS2 spam is facing Tigers with Jadgtigers and Elephnats behind.
The Stuka comes in sooner and is shooting at larger squads. No shit it will have more model kills than a Priest will. But the fuel penalty is central to OKW's design because things that look cheap are actually pretty much just on par or more expensive than what other factions get.
OKW has .80 munitions, so the nade is already almost 40 (37.5) and the LMG is 75 while the Shrek is 112.5.
Scavenging really isn't a crutch you can rely on when it demands your enemy sucking ass anyway to make up the difference.
It's not about timing, it's about Priest being good only vs emplacements cause after first shell it's damn easy to dodge.
You know OKW has nades for 10ammo?
With good scaveng you can get "free" Luchs.
And like I said, 100% income with 120ammo LMG, 80/120Fuel for T3/T4 and other stuff would make more whine threads so don't say anything about adjusting fuel cause it's already adjusted for OKW most of the time (yet it should not be from the point of "starved" faction). |
Ok lol is this 4v4 or comp stomp. 40-50 kills I can believe vs soviet t2 and mortar spam but 80-150 kills? Gtfo here with this over exaggeration.
80-150 kills in 4v4 is something regular from good player (once I was albe to ger 124 kills with single PzIV so...)
You can get 40 kills with single infantry squad so why are you surprised that Stuka can get a way more? |
At some point, someone will get heart attack.
I have around 1400h with CoH2 yet I did not experience this pudding. |
The fuel adjustment thing is central to OKW's entire design, for every 1 fuel every single other player gets okw gets .66 fuel.
.
I just wonder if you think about teching costs, and some upgrades (LMG) or nades (10!!!!) costs when you say anything about adjusting fuel.
Point is, some units/features are already adjusted to lower income.
Oh, and I saw many times Stuka with 80-150 kills yet Ive never seen Priest with more than 50.
And let's not forget about scavenging and conversion.
Im cool with 100% income for OKW, but no more vet 5, LMG for 120ammo, nades for 40, T4 for 120fuel etc etc. |