The biggest problem with Grens is when they lose 1 model in the first 1-3 secs of the engagemnts. And it's quite often.
On the other hand, when you are behind green cover, and your enemy is focred to move to you, they are amazing.
I would like to see fifth model with vet 2 or vet 3. In fact this solution could be used for Grens, PzGrens and few others squads.
Grens are not disadvantaged, unless you mean charging at enemy. They are just harder to use in the first few mins. Keep behind green cover as often as you can and you will see Cons with disadvantage.
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Thread: The root of Grenadiers' being disadvantaged before LMG42s:3 May 2015, 07:31 AM
In: COH2 Balance |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)1 May 2015, 12:11 PM
I dont know if there is, or how it sounds, but in my language we say that "there is an exception which confirms general rule" which is perfect in this cause. Casue winning agasint overpoped USF is not impossible, but it does not change the fact that most of the time you wont win. But it applies to something you cannot change (you dont have control over it) - 8-10 E8s charging in front of Pak43 & JT supported with schrecks won't do a pudding, so it must come with an idea how to use it. Give 10 E8s to someone new and you will wreck him. Give 10 E8s to someone experienced and he will wreck everyting In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?1 May 2015, 11:30 AM
Well, I find it just hard to use, cause it's easy to avoid, which leads to intensive planning and microing to shoot at something bigger than one maxim. Still it can be used as a scarecrow But what makes it unusuable is dissapearing rocket bug just before hit In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?1 May 2015, 10:55 AM
And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob. Too much micro is demanded to hit. It's not Delete-button which people want In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 23:40 PM
I think you are smart enough to understand meaning of this, right? But nevertheless I will explain you. If you let you enemy get 100 pop cap, and he still is able to decrew vehicles to get even more tanks, you already lost the game. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 19:20 PM
And all of this Axis can do as well or do it better. 1. Smoke from mortar. 2. If your enemy is abusing pop cap you already have lost. 3. Wut 4. Stomped by KT/Tiger/Panther covered by Elephnat/Jadgtiger 5. Rep sation to repair friendly vehicles 6. Again, if you let enemy to abuse pop cap you already have lost. 7. Jadgpanzer can spot without losing mobility, periscops and amazing in teamgames ht searchlight which I would even call OP in 4v4. 8. And P47 are gone after first strafe due to Flat HT, also Panther can mark as well and JU strike is not worse than P47. Its even better. 9. Med truck, med bunkers. 10. CAS And there are more Ostheer commanders for teamgames, like Joint Operation but you decided not to put it in. You're also saying about IS2 and ISU yet you put commanders without them. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 17:50 PM
In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 17:42 PM
Yes, cause Panthers, Pz4 horde, Jadgpanzers cannot win agasint IS2, ISU ot T34/85 In teamgames T4 price for OST does not matter. OKW has conversion. I mean... You are just retarded. There no point taking with you. You don't see this? Everyone here agrees about something, most of them are player with bigger experience than you, yet you are totally different and try to negate everything. It's just to much for me to handle this tons of pudding. And by the way, Aerohank must be shitty player since he's teching with Ostheer in 1v1 to get a Panther almost always. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 16:55 PM
Yes, because of you pick shitty commander, you are losing access to LMG Grens, Panthers, King Tigers or Obers. And let me get this straight. Did you sa that OKW lacks of scaling in team games? In: COH2 Gameplay |
Thread: Double T34/85s and PrettyEasy Eight30 Apr 2015, 16:10 PM
I'm comparing pure math game vs game with RNG involved. It's just my personal feeling that pure math games are boring. It's the matter of taste and nothing to argue here. Whenever Im tired after 12-14h on feet, I play 4v4. As USF, late-game is always hard in terms of man power. It's because of many things. Rifles dying like flies in late game and me being tired. Yet when I pick up OKW, I can blob like hell Volks with Fusiliers, forget about any tactical movement, expose mysefl to losses, yet I still have MP to reinfore. They are doctrinal, just like Soviets counterparts but about King Tiger I don't agree. In 1v1 it's very late unit. In 2v2 it's late unit but in 3v3 or 4v4 it's damn early unit. 14-18min (depends upon map control and doctrines). Sometimes your first T34/76 hits the field in same time when King Tiger. I'm comparing units, so demo charge has no place here. Katy is very powerful at wiping squads but same thing could be said about Stuka or even PzWerfer under right circumstances. Scott has no counterpart so I skipped it. And B4 is powerful, but right now almost no one uses it - at least I faced only one player with this doctrine since patch. All vehicles can wipe, but numbers are agasint T34/85 when comparing to Tiger. As for mortars I said eariler that they are a way better in terms of wiping than Axis ones so I don't know why you brought it up. Bulldozer is cheaper but it does not come eariler (only in 1v1). In 2v2 and above OST player can get Panther or Brummbar around 15-17min with good map control. I belive sometimes it's faster than 9CPs. What's more, Brummbar has bigger AoE and less scatter, can fight vehicles cause of better penetration, has more health points and better armor. No wonder why Bulldozer is cheaper. I compared HE Sherman and Stuge E cause they are used mainly for the same purpose. In: COH2 Gameplay |
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