The situation I described I faced in at least 10 matches. While your last 10 matches were only 3vs3+ games. Theorycrafting much.
Sure, custom games so hard
You assume that you always have to go MechHQ.
When I'm poiontg out you don't have to, you start going crazy "because I did that in last 10games, so it must be true!"
When wehrmacht has to counter centaur and t-70/m5 with Pak for forever,why can't u make the effort to use AT gun or bazookas as usa?
Or 6pdr as british?
Or zis/mines/grenades as soviets?
Volks can be easily countered with HMGs or rifle blobs.
Most allied players refusing to change style.
Panther I agree needs to be locked behind another tech.
Quad or T70 needs only 2 shots. Luchs needs 3.
When Centatur comes in, Stug should be already there.
1. First Stuart & Luchs - true in theory.
In game not a chance. If you won't get nades/ambu before Stuart (which are 35F, you will struggle very, very much). SO in the end, first Stuart - 150, first Luchs - 120F. Gap 30F.
2. No, OKW does not need MedHQ for healing as a second truck. Vet 1 Sturmpioneers can leave med kits which are enough for now and you can safely go Schwerer HQ and then MedHQ in late-game. Completly one-sided assumption that you need 3 trucks MechHQ and MedHQ before Schwerer, just to prove your point.
3. So right now USF player spent 150-160 depedns on racks and OKW player 120 and he's saving for Schwerer.
4. First Sherman 150(160) + 120 + 110 = 380F. First Panzer IV - 395F. 15F gap in favour of Sherman.
Now, let's put your assumption that you always have to go for MechQ, becasue you don't. Leaving Luchs behind to rush Pz4 is also very good way, so let's see.
First Pz 4 with MedHQ costs 15+25+15+120+135-10=295Fuel and you have alleady medics, schrecks and nades.
First Sherman with Cpt (cause lieutenant is complelty useless and without Stuart). 60+120+110-10= 280F. Still 15F in favour for Sherman, but you must add side upgrades since you cannot survive without them. So 280F+25F+15F+10F=330F. Now you have same things like OKW player. Healing, zooks and nades. Fuel gap? 35fuel in favour of Pz4 which is way superior to Sherman.
13-15min KT replay? I mean an equal game on the same skill level.
Volks are in a good stop right now.
T4 needs to be more expensive thats right.
On 2v2 map with 50% map control you gain 26fuel/min.
If you gain slight advantage and hold 2 fuels for a but or friend will drop you fuel, 15min is nothing special.
-1 mine at a not obivious point = dead kübel. Kübel suppression was way worse and ealier in skilled hands
-15min KT means you did something terribly wrong
4v4 player?
playercard pls
L2Math.
On 2v2 Map, with 50% map control you gain 26f per minute. At 15min you have (let's assume that you need 2 mins to get 50% map so at 15min you would have 13:30min fuel with 50% map income).
So 26x13,5 = 351 Fuel.
How much fuel you need to rush KT?
380 fuel.
Gap? 29fuel which is less than 1 drop form OST player.
Now you ve been completly outplayed by 50% mao control to get 15min KT (of even faster with 2 drops which would be 100/26= 3,8min, so 15min-3,8min=11,2min )
Free healing, free repairs, free locking down sector. Fine.
But free schrecks?
Free incendiary nades?
2 options. Keep teching bonuses but make side upgrades for weapons or keep weapons without side upgrades but make upgrades for healing, repairs and flak gun.
I love how relic tried to make early and mid game longer through many many patches by increasing cost or CPs yet now they throw 14min KT. Logic.
Luchs is counterable. Sure. Just like Quad was counterable. Point is, it required much more skills to counter quad, than to use it.
Same with Luchs. It requires much more skills to counter it, than to use it.
I play only 2v2 and higher. Those game modes are completly broken. 13-15min KT? WTF? What should I use agasint it? T34/76? Imagine 12min IS2
Put KT behind CPs. It would be avaible with all doctrines but only when you rach 13-14CPs.
Panther coming in the similar time like Sherman?
Dead Lieutenat and SU T1?
Not to mention all upgrades and bonuses for free while other factions have to pay