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Thread: New expansion pack spotted in Steam DB4 Apr 2016, 21:06 PM
In: Lobby |
Thread: Penals Adjustment4 Apr 2016, 17:55 PM
Huh? Acctualy I know everything about profiles Cons are meant to be mid-long range, not Penals. What't the point of 3 long range units in 1 faction? You did not get point. I ve never said about spamming Grens. I ve said that you don't need to use second type of infantry during battle becasie Grens can receive damage and inflict damage on their orwn. Again, not a single word about spamming Tommies. You completly missread my post. Where I did say about spamming? All I ve said was the fact that they don't need screening and they can do just fine without any other units. In: COH2 Gameplay |
Thread: Penals Adjustment4 Apr 2016, 17:32 PM
I mostly agree except lack of rec. acc. By saying, that Cons should be used for screening, it puts soviet player in a spot where he needs at least 2 kinds of mainline infantry (sometimes even 3 if Guards/Shocks) to get what's best from Penals. It's completly different than anyother faction. Rifles, Volks, Grens or Tommies don't need any screening. They just vet up and become better in terms of firepower and suravilibity. By using Cons and Penals together you put much more micro on soviets player. Second thing, I can't imagine close combat units without rec. acc. bonus if that unit does not have camo/smoke/armor. Shocks - smoke and armor. Rifles - smoke and rec. acc. Assault Grens - sprint at vet 0, no tech and superior close range. I mean, with such approach we could easily take armor from shocks becase Cons shold do screening. In other words, Im not convinced to your point. In: COH2 Gameplay |
Thread: New expansion pack spotted in Steam DB4 Apr 2016, 05:25 AM
We had eastern front and then Relic introduced western front. Everything is fine. If you want Japs, you need pacific front, not Europe. In: Lobby |
Thread: AVRE - STURMTIGER3 Apr 2016, 18:47 PM
And to use shotblockers you must camp behind it and wait until enemy approaches, which nullifies whole reload advantage. Still, check page previous page and you will notice, that sometimes shotblokers block AVRE. In: COH2 Balance |
Thread: AVRE - STURMTIGER3 Apr 2016, 15:41 PM
Its simple. I prefer one juicy shot from fog of war which can kill Pershing over shooting with avre at single squad because you wont catch tank with avre (and even if you do you wont kill it in 1 shot) plus you wont kill entire blob because enemy sees you. In: COH2 Balance |
Thread: Volks nerf3 Apr 2016, 14:59 PM
2 zooks on RE vs OST P4 45-60secs fighting front armor. Volks with schreck vs Sherman - 43secs. Max range in both cases. In: COH2 Balance |
Thread: New expansion pack spotted in Steam DB3 Apr 2016, 14:29 PM
As far as I know, USA were fighting in Europe, opposite to Japs. In: Lobby |
Thread: AVRE - STURMTIGER3 Apr 2016, 14:29 PM
Your point? If you did not understand then... I prefer 2 shots with ST over 4 shots with AVRE. In: COH2 Balance |
Thread: AVRE - STURMTIGER3 Apr 2016, 09:37 AM
Besides, the Sturmtiger still can collide with things. Name those obstacles ST can collide with. In: COH2 Balance |
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