so what about flak emplacement? costs as much as a bofors but has neither brace, no indirect, way lower hp, decrewable etc etc etc xaxaxaxa))
No one ever said that okw flak is fine.
Tho last time I checked, it did not cost 30fuel like bofors.
Thread: Reduce Braces Effect/ Mortar Pits less accurate9 Apr 2016, 19:46 PM
No one ever said that okw flak is fine. Tho last time I checked, it did not cost 30fuel like bofors. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate9 Apr 2016, 19:29 PM
Keep telling yourself that. I want to retreat my Pak43 please. Sure. Just add 75fuel. I'd pick Pak43 for 500MP any day over 400MP 75F 17pounder. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate9 Apr 2016, 14:59 PM
That´s no argument at all. It doesn´t change the fact emplacements are destroying the game. You should first deal with older cancer. Still, The only cancer I find is free counter barrage and that the engis from assembly are immortal. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate9 Apr 2016, 14:17 PM
You could find many other things which ruin games in 2v2+. Volks blob, FRPs, Rifle blob etc... In: COH2 Balance |
Thread: Emplacements currently9 Apr 2016, 08:11 AM
You don't. You can play 1v1. Or you can stay with randumbs 4v4 and whines. Mortar - OK. As for Bofors I would take away suppresive barrage so AT Gun can safely target it. Not sure if HP reduction is needed since AT gun will be able to target it very easily. Improved fortification - 45armor means nothing. Small arms fire. It won't save you from anything since small arms fire are the last threat for emplacement. In other words, wasted munitions. Im perfectly fine with more health. As for counter barrage I would see different approach. Increase CPs from 4 to 10 (so enemy does not need to warry about his mortars/isgs since 4 CPs) Ammo cost 100. Duration 2mins. And on top of that, make it useful. Faster RoF but the most importatnt thing, faster rotation so 25pounder can reacet very quickly. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 22:07 PM
Find friends. Its not like random 3s and 4s were free from bs before emplacemets lel In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 21:54 PM
You can always go for OST and MHT. @click, you have big troubles with reading. Going stuka (only 1 because second will belong to your teammate) does not mean you cant get isg. You get fast stuka, he gets isg, you get schwerer he gets second stuka. Around 15 min you both have stuka and he bas isgs. No one is saying they are easy to handle but instead of whining because "my volks blob does not work" try different strata, different units, and finally you gonna figure out the your best way to deal with them. Its not like they can move and attack you, therefore the only pressure is probably VP pressure. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 20:48 PM
Ever heard of ISGs? Incendiary nades? Infiltration nades? Jadgpanzer 4? Off maps? Falls? Jaegers? As double OKW where one is going med+rep, second rep+schwerer, try to use the best option which depends on a map and placement of emplacements to force brace, wait until CD and fire 2 stukas. If you have good micro (you won't let your enemy crush your volks with cromwell) you gonna do fine against it. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 20:36 PM
It's just your broken logic. 2 stukas can kill emplacement. All you need to do is to force brace. So what do you do? Use stuka to force brace and then use another stuka after brace? In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 20:03 PM
I stopped reading when I read that you gonna force brace with stuka In: COH2 Balance |
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