Assault Grens? Nope. Plus, you can't blame the game Paul. You had two pioneers but instead of trying to repair %10 damaged Tiger, you used them to re-crew Pak. Then you drove the Tiger over the ice. Pro.
Back in the good old COH1 days, in a game with a stable connection, you could order your models to move as soon as you could see your opponents throw animation start. Now, with the current latency, even if you anticipate the grenade throw because of the animation, your models won't start moving until the grenade is on the ground. It just feels very frustrating.
Please don't hold me at fault for having high hopes and ambitions for Relic. I just love COH, and I'm giving this suggestion as something that would improve competitive play.
Setting up a battle server is a scalable task. Basically they just rent server space from Amazon, which they route game traffic through. It's not something that requires expensive investments. So even if the player base is not as big as in Blizzard games, it is certainly not something that would unfeasible.