Two German clubs in the Champions League final in England (Wembley Stadium)! Capacity: 90,000... 89,000 will be Germans
It seems germans will finaly have their march on england soil |
Well, yeah, I mean I agree with you- but in the previous post I thought you were saying that bad players are punished and good players are rewarded, and that's the opposite of how it should be?
Haha, I meant the opposite, it was kind of a typo, just with whole words in a sentence I meant that now it punishes playing good(or doesn't reward enough) and rewards playing bad(or doesn't punish enough) and for competative play it shouldn't be like that. |
God forbid the game should encourage people to get better.
I'm not against that at all. But the playing field should be level to all imo. I'm not even a good player imo, more like average, but I prefer getting rewards for getting better, not being handicaped by the system that is in place to cater the unskilled ones just because there are more of them.
To be honest it's not only coh2 problem, I feel that most of the games that come out now are dumbed down versions compared to the games of the past and this trend is just getting stronger. You get more graphical details and more effects sort of bigger "WOW" factor, but skill required to play them just gets lower and lower. But that's just my opinion. |
After SNF they're going to close the beta.
Is this true? When will the SNF ends? |
Surely if casuals are the focus then there wouldn't be a major sacrifice by listening to the interest of competitive players? Casuals usually complain about the same things we do.
In the beginning it was OP mortars, halftracks with flamers etc...
All we are doing now is seeing the problems early before the inexperienced do. I can guarentee eventually people will start to say the same things, if they haven't already. Unless we are talking about the Comp stompers, which will always want OP stuff...
I'm not talking about ballance issues, but the game mechanics in general. The manpower, the cut off mechanics, those punish players that are bad at game and reward those that are good at it. That's the opposite what should be in a game that wants to be a competative arena. |
what do you mean by casuals?
People that usually don't play competative, and when they do if they get steamrolled by a better player that don't invest time because it's too punishing. So for this they gave the manpower punishment for a better player, if you play better and really push the weaker player now still has a chance to come back, and he has this chance not because he might have the skill but because the system is set up this way.
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I disagree. Especially in esports, both players need to have fun and feel optimistic, otherwise competitive games would consist largely of stomps. One of the reasons League of Legends is so popular as an esport is the constant potential for a comeback, not that whoever wins the early game is always going to win the rest of the game. Catering to the losing player is important to make the game more enjoyable to play and to watch, as is evident by the upkeep mechanic. The upkeep is too high, though, giving the losing player too much potential for a comeback.
I agree that there should be balance, because if casuals don't like it then the game probably has no longterm future. Though for me it seems that the casuals in coh2 has a too big of a priority. |
I'm almost certain mirrors will be left in, at least for private matches. They have special voice acting for mirror matches. I heard my conscripts calling my opponent a traitor at one point. I've always wondered, how did tournaments work in vCoH when both finalists wanted to be the same faction? Flip a coin?
The one who drained less VP in the series had the pick. |
From the perspective of the game developer, the winner and the loser of each match are both equally as important in terms of game design.
Yeah, unless you make a statement that you want this game to become a competative e-sport arena. |
Agreed on all parts.
Though if anything the UI I think should be the first thing they change because now it's the most terrible thing in the game.
I really wouldn't want to be the UI guy in Relic. Dude probably made it almost from scratch to look so cool and rad, full of swag thinking - damn, this is gonna rock and looks so cool with all the new colors and all.
The lack of information(lack of bullet direction, pack trail and etc.)and blizzard whitiness I don't believe their argument for leaving it like this is battle grittines and realism when they are thinking of leaving mirrors in. |