The original contract was just for the code and I could keep my site. But they decided to spend a lot more for the actual ownership and taking down of the site. I am already aware that several individuals had been doing some work on something similar so I took the opportunity. I know the community will probably end up getting something even better. Trust me if you would get enough cash to pay one year of med school you would take it too.
It could be an option to run it on linux instead but then I'd need to manually transfer every time the data (around 100mb) from my comp to our server since I don't think the game can be installed there.
JSON is only about 20MB, and that's without compression.
I have just updated the site, sorry for the long absence. Prima Games have bought the code off me so they will be taking the site down and implementing it into their strategy guide. When the eGuide is released the site will be taken down.
I may not be posting here every time there is an update, but I have been updating the stats every day or at least when there has been an update. Let me know if I break anything
It puts more focus on the engagements rather than map control. Not necessarily a bad thing. Additionally run capping is pretty cool. If you time it right you can have engineers run past points and have them cap half and then the second engineers right behind cap the rest, saving time. Similar to the cap walk bug/cheat/skill from CoH1