The issue is more design so it not really assumptions. This commander can be used to create lmg blobs that can reinforcement on the field while it has better tools than any other USF commanders to counter blobs. Mobile suppression platform, off map suppression/damage at CP 6 and rocket support.
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So I guess applying the same logic, Comets out of "Mechanized Armor Kampaneya" would not "technically" create any new "drastic issues" because they already exist.
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This commander gives USF playes access into too many things that previously did not have or where limited by other factors...
LMG blobs reinforced on the field are nothing new. Its also pretty closely related to them retreated just a short way to a forward medic truck (okw blobs) or USF ambulance.
A simple strafing plane can be balanced as long as its priced right and it isnt 2013 (skillplans gallore)
Also, if the commander counters blobs so well, then a wise enemy would not blob as a result.
The toughest form of rocket support firing the most rockets does have the most questionable air around it, which will be determined by the amount of whine on its first week of action.
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"Technically" in terms of balance, yes. It would be a design problem (and in your post clarify the commander as a design problem)...
But in this situation, its not as drastic as that - its taxed by having a high CP count for light armor and costing more in MP for a vehicle crew as well, isnt that a form of compensation? In fact, people will complain about CP and the extra cost. USF does this with M15 AA halftrack as well, having a mobile suppression platform behind riflemen. Cant really complain about a reinforcing normal Halftrack following infantry as thats counterable and already present.
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So... Since this is a design problem, the commander should be drastically different/cant exist? Look at feuersturm - gives OKW access to flame weapons and an offmap - things limited/previously not available, and look how powerful it is MVGame. Predicting design flaws without seeing all the variables present (all builds, vs all factions) IS assumption.
Threads like these can only be truly credible once the darn commander is available for everyone to use in a live/soon to be live version of the game. I dont feel like arguing based on one simple stream of someone trying their best to use abilities/units from the commander more than the stock arsenal. Besides, its no new thing that USF overall is strong in 1v1. USF has to try really hard to be noticeable among Brits and Soviets in big games, so a commander giving itself recognition in these games couldnt be much of a crime.