What makes the kubel useful is what also makes it weak. Its a mobile mg on a car. Its not an armored car, so it cant have armor like armored scout cars. However, i think it is the smallest of all vehicles, so everything should have a tougher time hitting it than larger targets, but it still follows the rules of all vehicles where there is practically 0 chance of enemy rifles to miss it. Its completely viable for a Rear Archelon to flank a kubelwagen, and it will kill it, even though you wouldnt use RE for anything else because it is so bad. Kind of the reason why it would be a neat idea to have the mg of the kubelwagen to be retreivable, but then any team would be able to grab it (from a stable wreckage). Unless OKW are the only ones able to retreive it from the wreckage, but that would probably be unfair...
But because the kubel is a car, its use as an suppresion platform is much harder to use past 5 minutes into the game. It costs no fuel, anyways, so like it matters that much. You can still be an ass with it and make life hard for the enemy under those 5 minutes.
My favorite tactic with the kubel is to suppress a riflemen squad, then charge it with sturmpioneers. Its an instant retreat or wipe, which is extremely effective.
However, a real suggestion of mine would be to allow the kubel to continue its suppression even if it rotates in place. That would probably be very unfair for flanking tactics against it, but many times the kubelwagen rotates to target an enemy WITHOUT ME TELLING IT when it is already suppressing other units. Then it gets destroyed because of that. A soft position lock could do to prevent it from rotating and losing its suppression when i dont want it to.
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