lolwut
I can go on and on about how wrong that sounds(4v4 I'm guessing? O_o )
like...actually you know what you can do? Go into live games, for 1v1 and 2v2: check the highest ranked games. watch about 10 of them.
and tell me how good the flame HT is, or if you see it built at all.
Because this unit in its current form is one of the most easily countered and anticipated things in the game. It's so obvious that it's coming thanks to the upgrade time, like the minute you see a 251 you just assume flame HT or a really aggro halftrack strategy, both countered by units I mentioned in my last post, though I forgot guards, partisans, mines, and the most obvious counter, an early AT gun in the right spot. There's probably more counters.
Not to mention it has a very distinct engine sound that can be heard in the fog from a mile away... So it's like, if you hear it.... Make sure you're ready to fukin move..
For the Ost player, It denies early LMGs. Makes healing an issue. It denies early tellers. It may even prevent fausts from being fired if 1v1, It denies early shreks. All of which are stupidly key to keeping that thing alive anyway. Ostheer is so reliant on that early 120 muni for things that are actually worth a damn vs people with a brain it's not even funny.
If they fix it's broken anti garrison it will be free exp, lol
My thoughts exactly. The heavy munition drain early is super aggressive and can easily be a game ender for Ostheer if Allied player just techs At (ANY TYPE, LOL).
Just use Partisans to snare and annihilate it,Tech piats on Sappers, hell get a light vehicle to run right up to it and mow it down, Ostheer player won't have muni to snare you LOL.
Think outside the box people other than this thought pattern: "FLAME HALFTRACK OP BECAUSE BURN PEOPLE IN BUILDING, PLEASE NERF FLAME RELIC."