PGrens are already one of the best units in game design wise. Please don't try to break them. |
Tricky is a good word when it comes to pgren AI. Grens are definitely easier to use and in most cases are better choice. But in some cases pgrens do much better, they just need careful micro.
I'll start with the easiest one: wiping on retreat. I think that one is self explanatory, they are not under fire so they can easily use 4 rifles and they have quite a burst damage.
The next use is when you have a commander with camo. Then you can put them in flanking positions and strike from behind. Very efective strategy that works much better with pgrens than grens as showcased by captainsprice.
Finally, you can also use them normally in combat, just remember to always stay in green cover when your squad is under fire. The reasoning is that losing a single model takes a chunk of your firepower. Remember, that pgrens are effective at all ranges (more or less equal to gren squad with lmg at long range), so it is better to stay in cover at range than lose a model trying to close the distance. That is a very common mistake.
In combat, pgrens are the most effective when they wait in cover for enemy to advance. If your opponent decides to close in on such position, pgrens can force a retreat of two or even three enemy squads before being forced to retreat themselves. Best used against hordes of conscripts.
Pgrens can also be used for flanking in combat, but only if you can use green cover path or building hopping to get them there as they won't be able to finish their flanking manouver if they get focused out of cover.
When deciding to retreat, never wait for the last moment with this squad, unless you are standing at a point you need to capture at all cost. They start to deal little damage when losing models, so it is better to make sure this expensive squad makes it back home than keep the remains of their firepower in the fight. |
Cuz youtube beats statistics in your world. If grens were that good, might as well not bother with mgs.
That is why gren spam is so good. The only reason to go mg on most maps is that you have it in your starting building.
Yes, the test he made is statistically insignificant. Still, grens really are a cheap and reliable infantry unit packed up with abilities that unlock with no additional cost to tech. |
Shooting women and children is considered more of a crime than men becouse they are usually not armed. If a woman is armed like a man, in this case she is a partisan fighter, tank driver or a sniper, there is no difference. You would not think about killing a women any time longer than about killing a man if you knew she wants to kill you and she would if you gave her a chance.
As for utilitarism, it of course makes sense, but subconciously peoople don't think using such categories. Following the same example, utilitarism would consider a life of country intelligence more important than working class. But if you ask random person, they won't see much difference, they will tell you that killing a man is just killing a man, no matter if he is educated or not. |
I also face the lag issue.
If you live outside of NA, a 200ms lag that OP shows in his video is nothing to write home about. This is mostly just the fault of centralised infrastucture. |
It's too late, the recent patch was the last one that CoH2 will ever get I think
Every patch for past two years was the last one. So you never know what is going to happen.
But even if there is one more patch coming, it most probably won't feature female partisans. I can't imagine relic fixing eyes bug, so they would have to make a separate squad that can't recrew weapons out of them. Which is simple and can be done with mod tools, but do we really need a squad like that? |
Accusing someone of not having a playercard while thinking sections are worse than grens? 0.8 vs 0.91 RA, cover bonus, double upgrading, better vet..... all for a measly 40mp and they cost the same pop cap. The only thing unique about grens is the rifle nade. Get your head checked. Brits don't have their own sniper? Yes u need to wait 4 minutes. Are you saying that you're such a scrub that you lose in 4 min?
First of all, it is not a cover bonus, but an out of cover debuff. Which means every stat you see in game files applies to sections in cover and they are absolute trash out of it. Pretty much the only advantage IS has over grens in the early game that makes any difference is their lower reinforcement cost. But they still lose all the fights with proper micro on both sides and equal starting hp. Sniper makes it even worse and getting it earlier does make a huge difference becouse as opposed to ukf sniper, the ost one comes before its counters. And it has much better stats.
To conclude: You are truly delusional about the power of ukf. That is probably becouse you have never played a single match with them. You are also trying to flame me and none of my arguments seems to get inside your head. Plus this strarts to become an off topic discussion. That is why I'll stop it here. I'll be glad to resume it once you get more of an idea of stats and how the game works. |
What kind of bullshit are you spewing? Sections are a lot better than grens for only 40mp more. Brits are at least as good as Ost early game. And they start with section vs ost starts with pio that needs to build t1 meaning grens get inferior positioning in the initial engagement. Brits should have at least half the map early game. If u don't like AEC, 6pdr and piats are also great vs low health 222.
Wait, what? Sections better than grens? That's some nice delusion Also, don't forget about the sniper. The only unit that can save brit early game is UC, but it still dies to first 222.
It is funny how you are a second person to accuse me of bullshit in this thread and a second person that has no public playercard. Sadly, that makes me assume you have no clue what you are talking about. |
First 222 costs 100f to get. First AEC also needs 100f. If the Ost player can get a 222, you can easily afford an at gun or piats by that time.
That would be true if brits had any chance in early game vs ostheer. But they don't, so ostheer always gets more fuel. And if you waste your MP on AEC side tech and AEC itself, then you make yourself screwed even more. Especially as AEC only counters 222 if there is only one. |
222 came and destroyed your Brit base????????
Replay or stfu and gtfo. That's absolute BS.
A) Small arms will damage it before it eve scratches the base buildings
B) Ot would take 1forever to destroy even one building. And while he's doing that you can super-fast tech your AEC amd insta-counter it.
Stop talking utter nonsense.
You must be new here. You call 222 rush vs brits utter nonsense. I call it a past meta that still works to a degree.
You know, you can get more than one 222 if your aim is to destroy enemy base. If your opponent wishes to counter you with small arms then you just calmly take double fuel while he fights in his base and push out more 222s. If he builds an AEC, he is totally screwed against this, as AEC usually dies to 2 222s and has absolutely no chance against 3 of them. There are some way to counter this strategy though. You can go AT sections. You can mine base entrance. And you can get an AT gun. That is, if you are able to tech before first 222 comes for you
Btw, flaming is not allowed here so I think you should work on your language and temper. Just a friendly advice. |