Hi, I watched your replays. 3 Maxims 2 Cons opening is indeed good against certain builds. But IMO it relies too heavily on support weapon (in this case the Maxim) => more static play, your ability to maneuver is very limited => weak against vehicles (you don't have enough Cons to snare), snipers and indirect fires such as mortars, Leigs etc.
So... well, why not something like 3 Cons 2 Maxims, or maybe 4 Cons 1 Maxim?
Thanks for taking the time to watch the replays and give feedback!
I think on Semoskiy it didn't work as well as I had hoped because of all of the houses, although it still managed to work out ok.
In the game against Choccy I think I used the aggressively to a point (like when I brought enfilading fire with the third maxim on his 2-3 squads on the middle VP after suppressing them with the first two). On more open maps like Langreskaya, Minsk, Angoville it's easier to use them aggressively. They can also building hop quicker than axis MGs due to their short deploy time.
I think when I have an infantry force of 2 cons/ 1 shock troop and a mortar, it makes the 3 maxims work well. T70 to push lead, SU76 if behind. Because there's no upgrades, I just spend muni on mines, so I don't think having more cons with AT snares is really an issue. Three Maxims make it easy to hold both fuels or deny one, something that in 1v1 can be very important to closing out a game early.
Even if the enemy has sweepers, the mortar makes it dangerous for enemy tanks to sit on mines that are placed on chokepoints (Angoville, Kholodny Ferma winter/summer).
I beat Iron Emperor with it. Had his Nazi ass base pinned

Hi, I watched your replays. 3 Maxims 2 Cons opening is indeed good against certain builds. But IMO it relies too heavily on support weapon (in this case the Maxim) => more static play, your ability to maneuver is very limited => weak against vehicles (you don't have enough Cons to snare), snipers and indirect fires such as mortars, Leigs etc.
So... well, why not something like 3 Cons 2 Maxims, or maybe 4 Cons 1 Maxim?