Map creation is really important.
Ranged units are not laser units, there's accuracy. Most noticeable with Trebuchets fights. Even more if you account for elevation.
There's also monk conversion.
SC2 it is then for him.
Or DoW3 if he likes relic.
Oh boiiii, I'm not even going to attempt to respond to that lunacy.
Take a chill pill there, axis ritter and do a fact check.
4th minute is significantly earlier then 8th, just to get you on track.
If 222 and T70 arrive at similar timing, you might want to learn to play and stop being roflstomped in early game.
You play the same game? P4 isn't better than T34 versus inf, T34 often performs way better only because of the broken hull-mg having same DPS as bouth P4 MGs but forcing on one squad-member so it becomes a weapon-crew-fuker.
So your argument is, that T70 is allowed to hunt units on retread that effective? Answer is no, it simply overperforms.
Now, that's some advanced stupid right there you've produced.
1) P4 shoots FASTER and got better AoE and lower scatter.
2) That's pure asspull bullshit about the MG.
3) T70 is a TANK that uses SCATTER and AoE to deal damage. 222 is ARMORED CAR which uses its COAX MG primarily to deal damage to infantry with lucky occasional hits from main 20mm. You're comparing apples to bananas here.
You would be first crying if the game gets balanced and all unfrair sh*t get fixed, boy.
And yet, here we are, with you doing just exactly that.
Edit: There is no excuse for an unit with that price fuking so effective. T70 shouldn't perform better that Luchs, T70 has the advanatge to defend itself versus 222 and can hunt Panzerwerfers etc. BUT it shouldn't be such a no-brainer.
Umm, yeah, there is an excuse for that.
T70 comes later and costs more.
Its called balance.
But:
Maybe you should play OKW/OKH again, then you see how units should perform? Not only play op-stuff and rub your dong.
Maybe you should stop hugging that Manstein bodypillow and accept some facts about cost efficiency, prices, timings and relations between these things?
Cheaper units perform worse.
Incomparably cheaper units that cost less then 50% of what you compare it to will perform less then 50% of what you compare it to.
The point imo is the katty is more wholesome arty than pwafer despite it costing less.
Katty saturate area and is deadly on retreating units. 4 man squads are clearly disadvantaged.
Just another show case of wehr T4 perf/cost imbalance
In the exact situation as presented by OP, but with pwerfer instead of katy, there would be no tank wipes on low health units, because that blob would evaporate after barrage.
Lol the video... sadly that is normal. The T34 and T70 simply fuk everything on retreat.
You might want to learn to retreat before your last man is on 20% of health while needing to run through multiple enemy vehicles, across literally whole map.
Good thing noobness isn't infectious, so you don't need to be contained.
Sure it is. The game is full of such scenarios, never had a game without something like that. PaKs missing 4 shots over and over, Faust hits ground, Grenade hits magic walls, etc.
That's still RNG, because your "test sample" is not even a fraction of margain error here.